draw: last_vertex_last is always true for GS and SO.

That is, OpenGL decomposition rule is assumed.  There should be a
pipe_context state to specify the rules.
This commit is contained in:
Chia-I Wu 2010-08-10 00:39:23 +08:00
parent a97419a3ba
commit 7b3beb2240
2 changed files with 3 additions and 9 deletions

View file

@ -6,13 +6,10 @@
#define FUNC_ENTER \
/* declare more local vars */ \
struct draw_context *draw = gs->draw; \
const unsigned prim = input_prims->prim; \
const unsigned count = input_prims->count; \
const boolean last_vertex_last = \
!(draw->rasterizer->flatshade && \
draw->rasterizer->flatshade_first); \
const unsigned prim_flags = input_prims->flags; \
const unsigned count = input_prims->count; \
const boolean last_vertex_last = TRUE; \
do { \
debug_assert(input_prims->primitive_count == 1); \
switch (prim) { \

View file

@ -7,12 +7,9 @@
#define FUNC_ENTER \
/* declare more local vars */ \
struct draw_context *draw = so->draw; \
const unsigned prim = input_prims->prim; \
const boolean last_vertex_last = \
!(draw->rasterizer->flatshade && \
draw->rasterizer->flatshade_first); \
const unsigned prim_flags = input_prims->flags; \
const boolean last_vertex_last = TRUE; \
do { \
debug_assert(input_prims->primitive_count == 1); \
switch (prim) { \