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i965 clear/draw: set renderbuffer attachment as needing depth resolve
Previously we would mark a renderbuffer as needing a depth resolve. But, to support layered rendering, we need to look at the attachment instead, since the attachment knows if layered rendering is being used. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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2 changed files with 4 additions and 2 deletions
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@ -109,6 +109,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
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struct intel_renderbuffer *depth_irb =
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intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_mipmap_tree *mt = depth_irb->mt;
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struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
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if (brw->gen < 6)
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return false;
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@ -196,7 +197,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
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/* Now, the HiZ buffer contains data that needs to be resolved to the depth
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* buffer.
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*/
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intel_renderbuffer_set_needs_depth_resolve(depth_irb);
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intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
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return true;
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}
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@ -339,6 +339,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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struct intel_renderbuffer *front_irb = NULL;
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struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
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struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
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if (brw->is_front_buffer_rendering)
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front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
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@ -348,7 +349,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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if (back_irb)
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intel_renderbuffer_set_needs_downsample(back_irb);
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if (depth_irb && ctx->Depth.Mask)
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intel_renderbuffer_set_needs_depth_resolve(depth_irb);
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intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
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}
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/* May fail if out of video memory for texture or vbo upload, or on
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