radeonsi: disallow adding BOs into si_pm4_state except 1 shader BO per state

The si_shader pointer is already there, so use it and remove the array
of BOs.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5603>
This commit is contained in:
Marek Olšák 2020-06-15 22:21:50 -04:00 committed by Marge Bot
parent 3b1e42d2c2
commit 7b2a0f880b
4 changed files with 4 additions and 36 deletions

View file

@ -409,8 +409,7 @@ void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf
static void cik_prefetch_shader_async(struct si_context *sctx, struct si_pm4_state *state)
{
struct pipe_resource *bo = &state->bo[0]->b.b;
assert(state->nbo == 1);
struct pipe_resource *bo = &state->shader->bo->b.b;
cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
}

View file

@ -83,22 +83,8 @@ void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val)
si_pm4_cmd_end(state, false);
}
void si_pm4_add_bo(struct si_pm4_state *state, struct si_resource *bo, enum radeon_bo_usage usage,
enum radeon_bo_priority priority)
{
unsigned idx = state->nbo++;
assert(idx < SI_PM4_MAX_BO);
si_resource_reference(&state->bo[idx], bo);
state->bo_usage[idx] = usage;
state->bo_priority[idx] = priority;
}
void si_pm4_clear_state(struct si_pm4_state *state)
{
for (int i = 0; i < state->nbo; ++i)
si_resource_reference(&state->bo[i], NULL);
state->nbo = 0;
state->ndw = 0;
}
@ -119,9 +105,9 @@ void si_pm4_emit(struct si_context *sctx, struct si_pm4_state *state)
{
struct radeon_cmdbuf *cs = sctx->gfx_cs;
for (int i = 0; i < state->nbo; ++i) {
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, state->bo[i], state->bo_usage[i],
state->bo_priority[i]);
if (state->shader) {
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, state->shader->bo,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
}
radeon_emit_array(cs, state->pm4, state->ndw);

View file

@ -28,7 +28,6 @@
#include "radeon/radeon_winsys.h"
#define SI_PM4_MAX_DW 176
#define SI_PM4_MAX_BO 3
// forward defines
struct si_context;
@ -50,12 +49,6 @@ struct si_pm4_state {
unsigned ndw;
uint32_t pm4[SI_PM4_MAX_DW];
/* BO's referenced by this state */
unsigned nbo;
struct si_resource *bo[SI_PM4_MAX_BO];
enum radeon_bo_usage bo_usage[SI_PM4_MAX_BO];
enum radeon_bo_priority bo_priority[SI_PM4_MAX_BO];
/* For shader states only */
struct si_shader *shader;
struct si_atom atom;
@ -66,8 +59,6 @@ void si_pm4_cmd_add(struct si_pm4_state *state, uint32_t dw);
void si_pm4_cmd_end(struct si_pm4_state *state, bool predicate);
void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val);
void si_pm4_add_bo(struct si_pm4_state *state, struct si_resource *bo, enum radeon_bo_usage usage,
enum radeon_bo_priority priority);
void si_pm4_clear_state(struct si_pm4_state *state);
void si_pm4_free_state(struct si_context *sctx, struct si_pm4_state *state, unsigned idx);

View file

@ -479,8 +479,6 @@ static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
return;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, S_00B524_MEM_BASE(va >> 40));
@ -503,7 +501,6 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
return;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (sscreen->info.chip_class >= GFX9) {
if (sscreen->info.chip_class >= GFX10) {
@ -589,7 +586,6 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
pm4->atom.emit = si_emit_shader_es;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (shader->selector->type == PIPE_SHADER_VERTEX) {
vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
@ -818,7 +814,6 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0);
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (sscreen->info.chip_class >= GFX9) {
unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
@ -1088,7 +1083,6 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
}
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (es_type == PIPE_SHADER_VERTEX) {
es_vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
@ -1388,7 +1382,6 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
}
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (gs) {
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
@ -1641,7 +1634,6 @@ static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
shader->ctx_reg.ps.cb_shader_mask = cb_shader_mask;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, S_00B024_MEM_BASE(va >> 40));