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radv: enable invariant geom for DOOM(2016)
Moving alu reordered some fmuls and since we prefer the closest fmul for ffma, this causes precision to mismatch between depth write and depth test. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12016 Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33933>
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@ -118,6 +118,7 @@ Application bugs worked around in this file:
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<application name="DOOM (2016)" application_name_match="DOOM$">
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<option name="radv_disable_dcc" value="true" />
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
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