tu: reset object base on recycled command buffers

The loader_set_dispatch overwrites the magic with the dispatch
pointer, however when cmd buffers get recycled, and the loader
is in debug mode, it asserts that the magic isn't set anymore.

When recycling command buffers, reset the object base.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9145>
This commit is contained in:
Dave Airlie 2021-02-19 12:15:05 +10:00
parent bd98fc39ae
commit 7b1568b7a3

View file

@ -1430,6 +1430,7 @@ tu_AllocateCommandBuffers(VkDevice _device,
result = tu_reset_cmd_buffer(cmd_buffer);
cmd_buffer->level = pAllocateInfo->level;
vk_object_base_reset(&cmd_buffer->base);
pCommandBuffers[i] = tu_cmd_buffer_to_handle(cmd_buffer);
} else {