dri/nv04: Fix up color mask.

This commit is contained in:
Francisco Jerez 2010-09-16 17:15:05 +02:00
parent 0a6cfa1668
commit 7b06fdbd33

View file

@ -55,7 +55,11 @@ nv04_context_engine(GLcontext *ctx)
if ((ctx->Texture.Unit[0]._ReallyEnabled &&
texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
ctx->Texture.Unit[1]._ReallyEnabled ||
ctx->Stencil.Enabled)
ctx->Stencil.Enabled ||
!(ctx->Color.ColorMask[0][RCOMP] &&
ctx->Color.ColorMask[0][GCOMP] &&
ctx->Color.ColorMask[0][BCOMP] &&
ctx->Color.ColorMask[0][ACOMP]))
fahrenheit = hw->eng3dm;
else
fahrenheit = hw->eng3d;