[g3dvl] move applying z-coord to fragment shader

This commit is contained in:
Christian König 2010-11-12 00:29:37 +01:00
parent d8192f1821
commit 7af05c4fe6

View file

@ -69,7 +69,7 @@ enum VS_OUTPUT
VS_O_LINE,
VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
VS_O_INFO,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
@ -113,7 +113,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
struct ureg_src norm, mbs;
struct ureg_src vrect, vpos, vtex, vmv[4];
struct ureg_dst t_vpos, scale;
struct ureg_dst o_vpos, o_vtex[3], o_vmv[4], o_line;
struct ureg_dst o_vpos, o_vtex[2], o_info, o_vmv[4], o_line;
unsigned i, j, count;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
@ -132,8 +132,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE);
for (i = 0; i < 3; ++i)
o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0 + i);
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_info = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO);
count=0;
for (i = 0; i < ref_frames; ++i) {
@ -179,10 +180,10 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f));
ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
for (i = 0; i < 3; ++i) {
for (i = 0; i < 2; ++i) {
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_X + i));
}
ureg_MOV(shader, o_info, vtex);
if(count > 0) {
ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, ureg_imm1f(shader, 0.5f));
@ -222,7 +223,7 @@ calc_field(struct ureg_program *shader)
static struct ureg_dst
fetch_ycbcr(struct ureg_program *shader)
{
struct ureg_src tc[3];
struct ureg_src tc[2], info;
struct ureg_src sampler[3];
struct ureg_dst texel, tmp;
unsigned i;
@ -230,8 +231,10 @@ fetch_ycbcr(struct ureg_program *shader)
texel = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
info = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0 + i, TGSI_INTERPOLATE_LINEAR);
sampler[i] = ureg_DECL_sampler(shader, i);
}
@ -241,8 +244,11 @@ fetch_ycbcr(struct ureg_program *shader)
* texel.cr = tex(tc[2], sampler[2])
*/
for (i = 0; i < 3; ++i) {
ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[0]);
ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info, TGSI_SWIZZLE_X + i));
/* Nouveau can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, tc[i], sampler[i]);
ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(tmp), sampler[i]);
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
}