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intel/aub_viewer: fix shader view
Not decoding the shader at the right offset. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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1 changed files with 3 additions and 1 deletions
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@ -392,7 +392,9 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
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if (shader_bo.map) {
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FILE *f = open_memstream(&window->shader, &window->shader_size);
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if (f) {
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gen_disasm_disassemble(context.file->disasm, shader_bo.map, 0, f);
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gen_disasm_disassemble(context.file->disasm,
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(const uint8_t *) shader_bo.map +
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(address - shader_bo.addr), 0, f);
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fclose(f);
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}
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}
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