intel/aub_viewer: fix shader view

Not decoding the shader at the right offset.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Lionel Landwerlin 2018-12-19 17:52:06 +00:00
parent f3ed4a058d
commit 7ab8c80625

View file

@ -392,7 +392,9 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
if (shader_bo.map) {
FILE *f = open_memstream(&window->shader, &window->shader_size);
if (f) {
gen_disasm_disassemble(context.file->disasm, shader_bo.map, 0, f);
gen_disasm_disassemble(context.file->disasm,
(const uint8_t *) shader_bo.map +
(address - shader_bo.addr), 0, f);
fclose(f);
}
}