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glsl: remove gl_nir_opt_dead_builtin_varyings
It doesn't do anything since IO variables are lowered to intrinsics, which simplifies and eliminates a lot of variable-specific stuff like declared but dead builtin varyings and unused components of builtin varying arrays. This reduces GLSL compile times by 2.4% with the gallium noop driver. Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Timothy Arceri <tarceri@itqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36023>
This commit is contained in:
parent
08b522d21e
commit
7a506d0a41
4 changed files with 1 additions and 557 deletions
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@ -4416,12 +4416,7 @@ link_varyings(struct gl_shader_program *prog, unsigned first,
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return false;
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}
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if (num_shaders == 1) {
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gl_nir_opt_dead_builtin_varyings(consts, api, prog, NULL, linked_shader[0],
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0, NULL);
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gl_nir_opt_dead_builtin_varyings(consts, api, prog, linked_shader[0], NULL,
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num_xfb_decls, xfb_decls);
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} else {
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if (num_shaders > 1) {
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/* Linking the stages in the opposite order (from fragment to vertex)
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* ensures that inter-shader outputs written to in an earlier stage
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* are eliminated if they are (transitively) not used in a later
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@ -4435,10 +4430,6 @@ link_varyings(struct gl_shader_program *prog, unsigned first,
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struct gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
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struct gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
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gl_nir_opt_dead_builtin_varyings(consts, api, prog, sh_i, sh_next,
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next == MESA_SHADER_FRAGMENT ? num_xfb_decls : 0,
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xfb_decls);
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const uint64_t reserved_out_slots =
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reserved_varying_slot(sh_i, nir_var_shader_out);
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const uint64_t reserved_in_slots =
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@ -101,14 +101,6 @@ nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader,
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const char *old_var_name,
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nir_variable *toplevel_var);
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void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts,
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gl_api api,
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struct gl_shader_program *prog,
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struct gl_linked_shader *producer,
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struct gl_linked_shader *consumer,
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unsigned num_tfeedback_decls,
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struct xfb_decl *tfeedback_decls);
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void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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@ -1,538 +0,0 @@
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/*
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* Copyright © 2013 Marek Olšák <maraeo@gmail.com>
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* Copyright © 2022 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* This eliminates the built-in shader outputs which are either not written
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* at all or not used by the next stage. It also eliminates unused elements
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* of gl_TexCoord inputs, which reduces the overall varying usage.
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* The varyings handled here are the primary and secondary color, the fog,
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* and the texture coordinates (gl_TexCoord).
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*
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* This pass is necessary, because the Mesa GLSL linker cannot eliminate
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* built-in varyings like it eliminates user-defined varyings, because
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* the built-in varyings have pre-assigned locations. Also, the elimination
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* of unused gl_TexCoord elements requires its own lowering pass anyway.
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*
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* It's implemented by replacing all occurrences of dead varyings with
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* temporary variables, which creates dead code. It is recommended to run
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* a dead-code elimination pass after this.
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*
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* If any texture coordinate slots can be eliminated, the gl_TexCoord array is
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* broken down into separate vec4 variables with locations equal to
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* VARYING_SLOT_TEX0 + i.
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*/
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#include "gl_nir_link_varyings.h"
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#include "gl_nir_linker.h"
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#include "glsl_types.h"
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#include "linker_util.h"
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#include "nir_builder.h"
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#include "main/consts_exts.h"
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#include "main/shader_types.h"
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#include "util/u_string.h"
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struct varying_info {
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bool lower_texcoord_array;
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nir_variable *texcoord_array;
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unsigned texcoord_usage; /* bitmask */
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bool find_frag_outputs; /* false if it's looking for varyings */
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nir_variable *color[2];
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nir_variable *backcolor[2];
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unsigned color_usage; /* bitmask */
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unsigned tfeedback_color_usage; /* bitmask */
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nir_variable *fog;
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bool has_fog;
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bool tfeedback_has_fog;
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nir_variable_mode mode;
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};
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static void
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initialise_varying_info(struct varying_info *info, nir_variable_mode mode,
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bool find_frag_outputs)
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{
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info->find_frag_outputs = find_frag_outputs;
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info->lower_texcoord_array = true;
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info->texcoord_array = NULL;
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info->texcoord_usage = 0;
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info->color_usage = 0;
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info->tfeedback_color_usage = 0;
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info->fog = NULL;
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info->has_fog = false;
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info->tfeedback_has_fog = false;
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info->mode = mode;
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memset(info->color, 0, sizeof(info->color));
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memset(info->backcolor, 0, sizeof(info->backcolor));
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}
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static void
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gather_info_on_varying_deref(struct varying_info *info, nir_deref_instr *deref)
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{
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (!glsl_type_is_array(var->type) || !is_gl_identifier(var->name))
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return;
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if (!info->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
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info->texcoord_array = var;
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assert(deref->deref_type == nir_deref_type_array);
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if (nir_src_is_const(deref->arr.index)) {
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info->texcoord_usage |= 1 << nir_src_as_uint(deref->arr.index);
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} else {
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/* There is variable indexing, we can't lower the texcoord array. */
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info->texcoord_usage |= (1 << glsl_array_size(var->type)) - 1;
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info->lower_texcoord_array = false;
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}
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return;
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}
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}
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/**
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* This obtains detailed information about built-in varyings from shader code.
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*/
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static void
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get_varying_info(struct varying_info *info, nir_shader *shader,
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unsigned num_tfeedback_decls, struct xfb_decl *tfeedback_decls)
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{
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/* Handle the transform feedback varyings. */
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for (unsigned i = 0; i < num_tfeedback_decls; i++) {
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if (!xfb_decl_is_varying(&tfeedback_decls[i]))
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continue;
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unsigned location = tfeedback_decls[i].location;
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switch (location) {
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case VARYING_SLOT_COL0:
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case VARYING_SLOT_BFC0:
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info->tfeedback_color_usage |= 1;
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break;
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case VARYING_SLOT_COL1:
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case VARYING_SLOT_BFC1:
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info->tfeedback_color_usage |= 2;
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break;
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case VARYING_SLOT_FOGC:
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info->tfeedback_has_fog = true;
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break;
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default:
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if (location >= VARYING_SLOT_TEX0 &&
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location <= VARYING_SLOT_TEX7) {
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info->lower_texcoord_array = false;
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}
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}
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}
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/* Process frag shader vars */
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nir_foreach_variable_with_modes(var, shader, info->mode) {
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/* Nothing to do here for fragment outputs. */
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if (info->find_frag_outputs)
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break;
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/* Handle colors and fog. */
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switch (var->data.location) {
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case VARYING_SLOT_COL0:
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info->color[0] = var;
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info->color_usage |= 1;
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break;
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case VARYING_SLOT_COL1:
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info->color[1] = var;
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info->color_usage |= 2;
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break;
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case VARYING_SLOT_BFC0:
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info->backcolor[0] = var;
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info->color_usage |= 1;
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break;
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case VARYING_SLOT_BFC1:
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info->backcolor[1] = var;
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info->color_usage |= 2;
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break;
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case VARYING_SLOT_FOGC:
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info->fog = var;
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info->has_fog = true;
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break;
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}
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}
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/* Process the shader. */
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assert(shader->info.stage != MESA_SHADER_COMPUTE);
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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/* assert that functions have been inlined before packing is called */
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nir_foreach_function(f, shader) {
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assert(f->impl == impl);
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}
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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/* Copies should have been lowered by nir_split_var_copies() before
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* calling this pass.
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*/
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assert(intrin->intrinsic != nir_intrinsic_copy_deref);
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if (intrin->intrinsic != nir_intrinsic_load_deref &&
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intrin->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!nir_deref_mode_is(deref, info->mode))
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continue;
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gather_info_on_varying_deref(info, deref);
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}
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}
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if (!info->texcoord_array) {
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info->lower_texcoord_array = false;
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}
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}
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struct replace_varyings_data {
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const struct gl_constants *consts;
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struct gl_shader_program *prog;
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struct gl_linked_shader *shader;
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const struct varying_info *info;
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nir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
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nir_variable *new_color[2];
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nir_variable *new_backcolor[2];
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nir_variable *new_fog;
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};
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static nir_variable *
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create_new_var(nir_shader *shader, char *name, nir_variable_mode mode,
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const struct glsl_type *type)
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{
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nir_variable *var = rzalloc(shader, nir_variable);
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var->name = ralloc_strdup(var, name);
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var->data.mode = mode;
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var->type = type;
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nir_shader_add_variable(shader, var);
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return var;
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}
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static void
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replace_varying(struct replace_varyings_data *rv_data, nir_variable *var)
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{
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/* Remove the gl_TexCoord array. */
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if (rv_data->info->lower_texcoord_array &&
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var == rv_data->info->texcoord_array) {
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var->data.mode = nir_var_shader_temp;
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}
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/* Lower set-but-unused color and fog outputs to shader temps. */
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for (int i = 0; i < 2; i++) {
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if (var == rv_data->info->color[i] && rv_data->new_color[i]) {
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var->data.mode = nir_var_shader_temp;
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}
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if (var == rv_data->info->backcolor[i] && rv_data->new_backcolor[i]) {
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var->data.mode = nir_var_shader_temp;
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}
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}
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if (var == rv_data->info->fog && rv_data->new_fog) {
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var->data.mode = nir_var_shader_temp;
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}
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}
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static void
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rewrite_varying_deref(nir_builder *b, struct replace_varyings_data *rv_data,
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nir_deref_instr *deref)
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{
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if (deref->deref_type != nir_deref_type_array)
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return;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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const struct varying_info *info = rv_data->info;
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b->cursor = nir_before_instr(&deref->instr);
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/* Replace an array dereference gl_TexCoord[i] with a single
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* variable dereference representing gl_TexCoord[i].
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*/
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if (info->lower_texcoord_array && info->texcoord_array == var) {
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/* gl_TexCoord[i] occurrence */
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unsigned i = nir_src_as_uint(deref->arr.index);
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nir_deref_instr *new_deref =
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nir_build_deref_var(b, rv_data->new_texcoord[i]);
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nir_def_rewrite_uses(&deref->def, &new_deref->def);
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return;
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}
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}
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static void
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prepare_array(struct replace_varyings_data *rv_data,
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nir_shader *shader, nir_variable **new_var,
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int max_elements, unsigned start_location,
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const char *var_name, const char *mode_str,
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unsigned usage, unsigned external_usage)
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{
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for (int i = max_elements - 1; i >= 0; i--) {
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if (usage & (1 << i)) {
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char name[32];
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if (!(external_usage & (1 << i))) {
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/* This varying is unused in the next stage. Declare
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* a temporary instead of an output. */
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snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i);
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new_var[i] = create_new_var(shader, name, nir_var_shader_temp,
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glsl_vec4_type());
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} else {
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snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
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new_var[i] = create_new_var(shader, name, rv_data->info->mode,
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glsl_vec4_type());
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new_var[i]->data.location = start_location + i;
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new_var[i]->data.explicit_location = true;
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}
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}
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}
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}
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/**
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* This replaces unused varyings with temporary variables.
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*
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* If "ir" is the producer, the "external" usage should come from
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* the consumer. It also works the other way around. If either one is
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* missing, set the "external" usage to a full mask.
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*/
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static void
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replace_varyings(const struct gl_constants *consts,
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struct gl_linked_shader *shader,
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struct gl_shader_program *prog,
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const struct varying_info *info,
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unsigned external_texcoord_usage,
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unsigned external_color_usage, bool external_has_fog)
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{
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struct replace_varyings_data rv_data;
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rv_data.shader = shader;
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rv_data.info = info;
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rv_data.consts = consts;
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rv_data.prog = prog;
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memset(rv_data.new_texcoord, 0, sizeof(rv_data.new_texcoord));
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memset(rv_data.new_color, 0, sizeof(rv_data.new_color));
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memset(rv_data.new_backcolor, 0, sizeof(rv_data.new_backcolor));
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rv_data.new_fog = NULL;
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const char *mode_str = info->mode == nir_var_shader_in ? "in" : "out";
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/* Handle texcoord outputs.
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*
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* We're going to break down the gl_TexCoord array into separate
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* variables. First, add declarations of the new variables all
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* occurrences of gl_TexCoord will be replaced with.
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*/
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if (info->lower_texcoord_array) {
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prepare_array(&rv_data, shader->Program->nir, rv_data.new_texcoord,
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ARRAY_SIZE(rv_data.new_texcoord),
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VARYING_SLOT_TEX0, "TexCoord", mode_str,
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info->texcoord_usage, external_texcoord_usage);
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}
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/* Create dummy variables which will replace set-but-unused color and
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* fog outputs.
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*/
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external_color_usage |= info->tfeedback_color_usage;
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for (int i = 0; i < 2; i++) {
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char name[32];
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if (!(external_color_usage & (1 << i))) {
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if (info->color[i]) {
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snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
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rv_data.new_color[i] =
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create_new_var(shader->Program->nir, name, nir_var_shader_temp,
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glsl_vec4_type());
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}
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if (info->backcolor[i]) {
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snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
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rv_data.new_backcolor[i] =
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create_new_var(shader->Program->nir, name, nir_var_shader_temp,
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glsl_vec4_type());
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}
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}
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}
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|
||||
if (!external_has_fog && !info->tfeedback_has_fog && info->fog) {
|
||||
char name[32];
|
||||
|
||||
snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
|
||||
rv_data.new_fog =
|
||||
create_new_var(shader->Program->nir, name, nir_var_shader_temp,
|
||||
glsl_float_type());
|
||||
}
|
||||
|
||||
/* Now do the replacing. */
|
||||
nir_foreach_variable_with_modes_safe(var, shader->Program->nir, info->mode) {
|
||||
replace_varying(&rv_data, var);
|
||||
}
|
||||
|
||||
nir_function_impl *impl = nir_shader_get_entrypoint(shader->Program->nir);
|
||||
nir_builder b = nir_builder_create(impl);
|
||||
|
||||
/* assert that functions have been inlined before packing is called */
|
||||
nir_foreach_function(f, shader->Program->nir) {
|
||||
assert(f->impl == impl);
|
||||
}
|
||||
|
||||
/* Rewrite the derefs to use the new vars */
|
||||
nir_foreach_block(block, impl) {
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
|
||||
/* Copies should have been lowered by nir_split_var_copies() before
|
||||
* calling this pass.
|
||||
*/
|
||||
assert(intrin->intrinsic != nir_intrinsic_copy_deref);
|
||||
|
||||
if (intrin->intrinsic != nir_intrinsic_load_deref &&
|
||||
intrin->intrinsic != nir_intrinsic_store_deref)
|
||||
continue;
|
||||
|
||||
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
|
||||
if (!nir_deref_mode_is(deref, info->mode))
|
||||
continue;
|
||||
|
||||
rewrite_varying_deref(&b, &rv_data, deref);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
lower_texcoord_array(const struct gl_constants *consts,
|
||||
struct gl_linked_shader *shader,
|
||||
struct gl_shader_program *prog,
|
||||
const struct varying_info *info)
|
||||
{
|
||||
replace_varyings(consts, shader, prog, info,
|
||||
(1 << MAX_TEXTURE_COORD_UNITS) - 1, 1 | 2, true);
|
||||
}
|
||||
|
||||
void
|
||||
gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts, gl_api api,
|
||||
struct gl_shader_program *prog,
|
||||
struct gl_linked_shader *producer,
|
||||
struct gl_linked_shader *consumer,
|
||||
unsigned num_tfeedback_decls,
|
||||
struct xfb_decl *tfeedback_decls)
|
||||
{
|
||||
/* Lowering of built-in varyings has no effect with the core context and
|
||||
* GLES2, because they are not available there.
|
||||
*/
|
||||
if (api == API_OPENGL_CORE ||
|
||||
api == API_OPENGLES2) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Information about built-in varyings. */
|
||||
struct varying_info producer_info;
|
||||
struct varying_info consumer_info;
|
||||
initialise_varying_info(&producer_info, nir_var_shader_out, false);
|
||||
initialise_varying_info(&consumer_info, nir_var_shader_in, false);
|
||||
|
||||
if (producer) {
|
||||
get_varying_info(&producer_info, producer->Program->nir,
|
||||
num_tfeedback_decls, tfeedback_decls);
|
||||
|
||||
if (producer->Stage == MESA_SHADER_TESS_CTRL)
|
||||
producer_info.lower_texcoord_array = false;
|
||||
|
||||
if (!consumer) {
|
||||
/* At least eliminate unused gl_TexCoord elements. */
|
||||
if (producer_info.lower_texcoord_array) {
|
||||
lower_texcoord_array(consts, producer, prog, &producer_info);
|
||||
}
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
if (consumer) {
|
||||
get_varying_info(&consumer_info, consumer->Program->nir,
|
||||
num_tfeedback_decls, tfeedback_decls);
|
||||
|
||||
if (consumer->Stage != MESA_SHADER_FRAGMENT)
|
||||
consumer_info.lower_texcoord_array = false;
|
||||
|
||||
if (!producer) {
|
||||
/* At least eliminate unused gl_TexCoord elements. */
|
||||
if (consumer_info.lower_texcoord_array) {
|
||||
lower_texcoord_array(consts, consumer, prog, &consumer_info);
|
||||
}
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
/* Eliminate the outputs unused by the consumer. */
|
||||
if (producer_info.lower_texcoord_array ||
|
||||
producer_info.color_usage ||
|
||||
producer_info.has_fog) {
|
||||
replace_varyings(consts, producer, prog, &producer_info,
|
||||
consumer_info.texcoord_usage,
|
||||
consumer_info.color_usage,
|
||||
consumer_info.has_fog);
|
||||
}
|
||||
|
||||
/* The gl_TexCoord fragment shader inputs can be initialized
|
||||
* by GL_COORD_REPLACE, so we can't eliminate them.
|
||||
*
|
||||
* This doesn't prevent elimination of the gl_TexCoord elements which
|
||||
* are not read by the fragment shader. We want to eliminate those anyway.
|
||||
*/
|
||||
if (consumer->Stage == MESA_SHADER_FRAGMENT) {
|
||||
producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
|
||||
}
|
||||
|
||||
/* Eliminate the inputs uninitialized by the producer. */
|
||||
if (consumer_info.lower_texcoord_array ||
|
||||
consumer_info.color_usage ||
|
||||
consumer_info.has_fog) {
|
||||
replace_varyings(consts, consumer, prog, &consumer_info,
|
||||
producer_info.texcoord_usage,
|
||||
producer_info.color_usage,
|
||||
producer_info.has_fog);
|
||||
}
|
||||
|
||||
done:
|
||||
if (producer)
|
||||
nir_fixup_deref_modes(producer->Program->nir);
|
||||
|
||||
if (consumer)
|
||||
nir_fixup_deref_modes(consumer->Program->nir);
|
||||
}
|
||||
|
|
@ -130,7 +130,6 @@ files_libglsl = files(
|
|||
'gl_nir_link_xfb.c',
|
||||
'gl_nir_linker.c',
|
||||
'gl_nir_linker.h',
|
||||
'gl_nir_opt_dead_builtin_varyings.c',
|
||||
'gl_nir.h',
|
||||
'glsl_parser_extras.cpp',
|
||||
'glsl_parser_extras.h',
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue