r300g: implement the texture barrier

This commit is contained in:
Marek Olšák 2011-03-08 11:34:28 +01:00
parent aea4ed41ed
commit 79ddcb93fb

View file

@ -1870,6 +1870,14 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
}
}
static void r300_texture_barrier(struct pipe_context *pipe)
{
struct r300_context *r300 = r300_context(pipe);
r300_mark_atom_dirty(r300, &r300->gpu_flush);
r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
}
void r300_init_state_functions(struct r300_context* r300)
{
r300->context.create_blend_state = r300_create_blend_state;
@ -1925,4 +1933,6 @@ void r300_init_state_functions(struct r300_context* r300)
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;
r300->context.delete_vs_state = r300_delete_vs_state;
r300->context.texture_barrier = r300_texture_barrier;
}