asahi: Set layout->mipmapped_z for 3D textures

There's a corner case where 3D textures have extra padding compared to 2D
arrays. We need to communicate that to ail.

Fixes
dEQP-GLES3.functional.texture.specification.texstorage3d.size.3d_32x16x64_4_levels.
That test now uses the same layout as Metal.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21114>
This commit is contained in:
Alyssa Rosenzweig 2023-02-03 18:42:29 -05:00 committed by Marge Bot
parent 9b2dc92228
commit 79a7c6e3bd

View file

@ -124,6 +124,7 @@ agx_resource_setup(struct agx_device *dev, struct agx_resource *nresource)
nresource->layout = (struct ail_layout){
.tiling = ail_modifier_to_tiling(nresource->modifier),
.mipmapped_z = templ->target == PIPE_TEXTURE_3D,
.format = templ->format,
.width_px = templ->width0,
.height_px = templ->height0,