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panfrost: Use the blend shader cache attached to the device
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Acked-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9831>
This commit is contained in:
parent
bbff09b952
commit
7994929e84
10 changed files with 51 additions and 369 deletions
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@ -29,7 +29,6 @@ files_panfrost = files(
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'pan_blit.c',
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'pan_job.c',
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'pan_assemble.c',
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'pan_blend_shaders.c',
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'pan_blend_cso.c',
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'pan_cmdstream.c',
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'pan_compute.c',
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@ -28,7 +28,8 @@
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#include <stdio.h>
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#include "util/u_memory.h"
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#include "gallium/auxiliary/util/u_blend.h"
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#include "pan_blend_shaders.h"
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#include "pan_context.h"
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#include "pan_blend_cso.h"
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#include "pan_bo.h"
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#include "panfrost-quirks.h"
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@ -59,54 +60,6 @@
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* (our subclass of pipe_blend_state).
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*/
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/* Given an initialized CSO and a particular framebuffer format, grab a
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* blend shader, generating and compiling it if it doesn't exist
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* (lazy-loading in a way). This routine, when the cache hits, should
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* befast, suitable for calling every draw to avoid wacky dirty
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* tracking paths. If the cache hits, boom, done. */
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struct panfrost_blend_shader *
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panfrost_get_blend_shader(struct panfrost_context *ctx,
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struct panfrost_blend_state *blend,
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enum pipe_format fmt, unsigned nr_samples,
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unsigned rt,
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const float *constants)
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{
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/* Prevent NULL collision issues.. */
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assert(fmt != 0);
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/* Check the cache. Key by the RT and format */
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struct hash_table *shaders = ctx->blend_shaders;
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struct panfrost_blend_shader_key key = {
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.rt = rt,
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.format = fmt,
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.nr_samples = MAX2(nr_samples, 1),
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.has_constants = constants != NULL,
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.logicop_enable = blend->base.logicop_enable,
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};
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if (blend->base.logicop_enable) {
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key.logicop_func = blend->base.logicop_func;
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} else {
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unsigned idx = blend->base.independent_blend_enable ? rt : 0;
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if (blend->base.rt[idx].blend_enable)
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key.equation = blend->base.rt[idx];
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}
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struct hash_entry *he = _mesa_hash_table_search(shaders, &key);
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struct panfrost_blend_shader *shader = he ? he->data : NULL;
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if (!shader) {
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/* Cache miss. Build one instead, cache it, and go */
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shader = panfrost_create_blend_shader(ctx, blend, &key);
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_mesa_hash_table_insert(shaders, &shader->key, shader);
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}
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panfrost_compile_blend_shader(shader, constants);
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return shader;
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}
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/* Create a blend CSO. Essentially, try to compile a fixed-function
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* expression and initialize blend shaders */
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@ -214,12 +167,6 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struc
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/* Otherwise, we need to grab a shader */
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unsigned constant_mask = pan_blend_constant_mask(&pan_blend, rti);
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struct panfrost_blend_shader *shader =
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panfrost_get_blend_shader(ctx, blend, fmt, nr_samples, rti,
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constant_mask ?
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ctx->blend_color.color : NULL);
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/* Upload the shader, sharing a BO */
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if (!(*bo)) {
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*bo = panfrost_batch_create_bo(batch, 4096,
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@ -229,22 +176,26 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struc
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PAN_BO_ACCESS_FRAGMENT);
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}
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/* Size check */
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assert((*shader_offset + shader->size) < 4096);
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pthread_mutex_lock(&dev->blend_shaders.lock);
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struct pan_blend_shader_variant *shader =
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pan_blend_get_shader_locked(dev, &pan_blend, rti);
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memcpy((*bo)->ptr.cpu + *shader_offset, shader->buffer, shader->size);
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/* Size check */
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assert((*shader_offset + shader->binary.size) < 4096);
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memcpy((*bo)->ptr.cpu + *shader_offset, shader->binary.data, shader->binary.size);
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struct panfrost_blend_final final = {
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.is_shader = true,
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.shader = {
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.work_count = shader->work_count,
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.first_tag = shader->first_tag,
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.gpu = (*bo)->ptr.gpu + *shader_offset,
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},
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.load_dest = pan_blend_reads_dest(&pan_blend, rti),
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};
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*shader_offset += shader->size;
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*shader_offset += shader->binary.size;
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pthread_mutex_unlock(&dev->blend_shaders.lock);
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return final;
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}
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@ -54,30 +54,6 @@ struct panfrost_blend_shader_key {
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struct pipe_rt_blend_state equation;
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};
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/* An internal blend shader descriptor, from the compiler */
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struct panfrost_blend_shader {
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struct panfrost_blend_shader_key key;
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struct panfrost_context *ctx;
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nir_shader *nir;
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/* Blend constants */
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float constants[4];
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/* The compiled shader */
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void *buffer;
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/* Byte count of the shader */
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unsigned size;
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/* Number of 128-bit work registers required by the shader */
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unsigned work_count;
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/* First instruction tag (for tagging the pointer) */
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unsigned first_tag;
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};
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/* A blend shader descriptor ready for actual use */
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struct panfrost_blend_shader_final {
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@ -86,9 +62,6 @@ struct panfrost_blend_shader_final {
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/* First instruction tag (for tagging the pointer) */
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unsigned first_tag;
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/* Same meaning as panfrost_blend_shader */
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unsigned work_count;
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};
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struct panfrost_blend_equation_final {
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@ -1,199 +0,0 @@
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/*
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* © Copyright 2018 Alyssa Rosenzweig
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* Copyright (C) 2019-2020 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include <stdio.h>
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#include "pan_blend_shaders.h"
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#include "pan_shader.h"
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#include "pan_util.h"
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#include "panfrost-quirks.h"
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#include "compiler/nir/nir_builder.h"
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#include "panfrost/util/nir_lower_blend.h"
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#include "panfrost/util/pan_lower_framebuffer.h"
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#include "gallium/auxiliary/util/u_blend.h"
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#include "util/u_memory.h"
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/*
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* Implements the command stream portion of programmatic blend shaders.
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*
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* On Midgard, common blending operations are accelerated by the fixed-function
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* blending pipeline. Panfrost supports this fast path via the code in
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* pan_blending.c. Nevertheless, uncommon blend modes (including some seemingly
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* simple modes present in ES2) require "blend shaders", a special internal
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* shader type used for programmable blending.
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*
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* Blend shaders operate during the normal blending time, but they bypass the
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* fixed-function blending pipeline and instead go straight to the Midgard
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* shader cores. The shaders themselves are essentially just fragment shaders,
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* making heavy use of uint8 arithmetic to manipulate RGB values for the
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* framebuffer.
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*
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* As is typical with Midgard, shader binaries must be accompanied by
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* information about the first tag (ORed with the bottom nibble of address,
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* like usual) and work registers. Work register count is assumed to be less
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* than or equal to the coresponding fragment shader's work count. This
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* suggests that blend shader invocation is tied to fragment shader
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* execution.
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*
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* The shaders themselves use the standard ISA. The source pixel colour,
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* including alpha, is preloaded into r0 as a vec4 of float32. The destination
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* pixel colour must be loaded explicitly via load/store ops, possibly
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* performing conversions in software. The blended colour must be stored with a
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* fragment writeout in the correct framebuffer format, either in software or
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* via conversion opcodes on the load/store pipe.
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*
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* Blend shaders hardcode constants. Naively, this requires recompilation each
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* time the blend color changes, which is a performance risk. Accordingly, we
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* 'cheat' a bit: instead of loading the constant, we compile a shader with a
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* dummy constant, exporting the offset to the immediate in the shader binary,
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* storing this generic binary and metadata in the CSO itself at CSO create
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* time.
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*
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* We then hot patch in the color into this shader at attachment / color change
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* time, allowing for CSO create to be the only expensive operation
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* (compilation).
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*/
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struct panfrost_blend_shader *
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panfrost_create_blend_shader(struct panfrost_context *ctx,
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struct panfrost_blend_state *state,
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const struct panfrost_blend_shader_key *key)
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{
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struct panfrost_device *dev = pan_device(ctx->base.screen);
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struct panfrost_blend_shader *res = rzalloc(ctx, struct panfrost_blend_shader);
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struct pan_blend_state pan_blend = state->pan;
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res->ctx = ctx;
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res->key = *key;
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/* Build the shader */
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pan_blend.rts[key->rt].format = key->format;
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pan_blend.rts[key->rt].nr_samples = key->nr_samples;
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res->nir = pan_blend_create_shader(dev, &pan_blend, key->rt);
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return res;
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}
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uint64_t
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bifrost_get_blend_desc(const struct panfrost_device *dev,
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enum pipe_format fmt, unsigned rt, unsigned force_size)
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{
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const struct util_format_description *desc = util_format_description(fmt);
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uint64_t res;
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pan_pack(&res, BIFROST_INTERNAL_BLEND, cfg) {
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cfg.mode = MALI_BIFROST_BLEND_MODE_OPAQUE;
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cfg.fixed_function.num_comps = desc->nr_channels;
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cfg.fixed_function.rt = rt;
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nir_alu_type T = pan_unpacked_type_for_format(desc);
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if (force_size)
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T = nir_alu_type_get_base_type(T) | force_size;
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switch (T) {
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case nir_type_float16:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_F16;
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break;
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case nir_type_float32:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_F32;
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break;
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case nir_type_int8:
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case nir_type_int16:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_I16;
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break;
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case nir_type_int32:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_I32;
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break;
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case nir_type_uint8:
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case nir_type_uint16:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_U16;
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break;
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case nir_type_uint32:
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cfg.fixed_function.conversion.register_format =
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MALI_BIFROST_REGISTER_FILE_FORMAT_U32;
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break;
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default:
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unreachable("Invalid format");
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}
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cfg.fixed_function.conversion.memory_format =
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panfrost_format_to_bifrost_blend(dev, desc, true);
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}
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return res;
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}
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void
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panfrost_compile_blend_shader(struct panfrost_blend_shader *shader,
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const float *constants)
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{
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struct panfrost_device *dev = pan_device(shader->ctx->base.screen);
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/* If the shader has already been compiled and the constants match
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* or the shader doesn't use the blend constants, we can keep the
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* compiled version.
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*/
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if (shader->buffer &&
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(!constants ||
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!memcmp(shader->constants, constants, sizeof(shader->constants))))
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return;
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/* Compile or recompile the NIR shader */
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struct panfrost_compile_inputs inputs = {
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.gpu_id = dev->gpu_id,
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.is_blend = true,
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.blend.rt = shader->key.rt,
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.blend.nr_samples = shader->key.nr_samples,
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.rt_formats = {shader->key.format},
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};
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if (constants)
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memcpy(inputs.blend.constants, constants, sizeof(inputs.blend.constants));
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if (pan_is_bifrost(dev)) {
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inputs.blend.bifrost_blend_desc =
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bifrost_get_blend_desc(dev, shader->key.format, shader->key.rt, 0);
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}
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struct pan_shader_info info;
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struct util_dynarray binary;
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util_dynarray_init(&binary, NULL);
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pan_shader_compile(dev, shader->nir, &inputs, &binary, &info);
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/* Allow us to patch later */
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shader->first_tag = pan_is_bifrost(dev) ? 0 : info.midgard.first_tag;
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shader->size = binary.size;
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shader->buffer = reralloc_size(shader, shader->buffer, shader->size);
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memcpy(shader->buffer, binary.data, shader->size);
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shader->work_count = info.work_reg_count;
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util_dynarray_fini(&binary);
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}
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@ -1,47 +0,0 @@
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/*
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* © Copyright 2018 Alyssa Rosenzweig
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef __PAN_BLEND_SHADERS_H__
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#define __PAN_BLEND_SHADERS_H__
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include <midgard_pack.h>
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#include "pan_context.h"
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#include "pan_blend_cso.h"
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struct panfrost_blend_shader *
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panfrost_create_blend_shader(struct panfrost_context *ctx,
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struct panfrost_blend_state *state,
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const struct panfrost_blend_shader_key *key);
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void
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panfrost_compile_blend_shader(struct panfrost_blend_shader *shader,
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const float *constants);
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uint64_t
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bifrost_get_blend_desc(const struct panfrost_device *dev,
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enum pipe_format fmt, unsigned rt, unsigned force_size);
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#endif
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@ -36,7 +36,6 @@
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#include "pan_job.h"
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#include "pan_shader.h"
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#include "pan_texture.h"
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#include "pan_blend_shaders.h"
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/* If a BO is accessed for a particular shader stage, will it be in the primary
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* batch (vertex/tiler) or the secondary batch (fragment)? Anything but
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@ -989,7 +988,8 @@ panfrost_upload_rt_conversion_sysval(struct panfrost_batch *batch, unsigned rt,
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if (rt < batch->key.nr_cbufs && batch->key.cbufs[rt]) {
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enum pipe_format format = batch->key.cbufs[rt]->format;
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uniform->u[0] = bifrost_get_blend_desc(dev, format, rt, 32) >> 32;
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uniform->u[0] =
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pan_blend_get_bifrost_desc(dev, format, rt, 32) >> 32;
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} else {
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pan_pack(&uniform->u[0], BIFROST_INTERNAL_CONVERSION, cfg)
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cfg.memory_format = dev->formats[PIPE_FORMAT_NONE].hw;
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@ -51,7 +51,6 @@
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||||
#include "midgard_pack.h"
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#include "pan_screen.h"
|
||||
#include "pan_blend_shaders.h"
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||||
#include "pan_cmdstream.h"
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||||
#include "pan_util.h"
|
||||
#include "decode.h"
|
||||
|
|
@ -1665,16 +1664,6 @@ panfrost_set_stream_output_targets(struct pipe_context *pctx,
|
|||
so->num_targets = num_targets;
|
||||
}
|
||||
|
||||
static uint32_t panfrost_shader_key_hash(const void *key)
|
||||
{
|
||||
return _mesa_hash_data(key, sizeof(struct panfrost_blend_shader_key));
|
||||
}
|
||||
|
||||
static bool panfrost_shader_key_equal(const void *a, const void *b)
|
||||
{
|
||||
return !memcmp(a, b, sizeof(struct panfrost_blend_shader_key));
|
||||
}
|
||||
|
||||
struct pipe_context *
|
||||
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
|
||||
{
|
||||
|
|
@ -1780,12 +1769,6 @@ panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
|
|||
|
||||
panfrost_batch_init(ctx);
|
||||
|
||||
ctx->blit_blend = rzalloc(ctx, struct panfrost_blend_state);
|
||||
ctx->blend_shaders =
|
||||
_mesa_hash_table_create(ctx,
|
||||
panfrost_shader_key_hash,
|
||||
panfrost_shader_key_equal);
|
||||
|
||||
/* By default mask everything on */
|
||||
ctx->sample_mask = ~0;
|
||||
ctx->active_queries = true;
|
||||
|
|
|
|||
|
|
@ -178,9 +178,6 @@ struct panfrost_context {
|
|||
unsigned sample_mask;
|
||||
unsigned min_samples;
|
||||
|
||||
struct panfrost_blend_state *blit_blend;
|
||||
struct hash_table *blend_shaders;
|
||||
|
||||
struct panfrost_query *cond_query;
|
||||
bool cond_cond;
|
||||
enum pipe_render_cond_flag cond_mode;
|
||||
|
|
|
|||
|
|
@ -840,23 +840,45 @@ panfrost_load_surface(struct panfrost_batch *batch, struct pipe_surface *surf, u
|
|||
|
||||
if (loc >= FRAG_RESULT_DATA0 &&
|
||||
!panfrost_blend_format(format).internal) {
|
||||
struct panfrost_blend_shader *b =
|
||||
panfrost_get_blend_shader(batch->ctx, batch->ctx->blit_blend,
|
||||
format,
|
||||
rsrc->base.nr_samples,
|
||||
loc - FRAG_RESULT_DATA0,
|
||||
NULL);
|
||||
struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
|
||||
struct panfrost_bo *bo =
|
||||
panfrost_batch_create_bo(batch, 4096,
|
||||
PAN_BO_EXECUTE,
|
||||
PAN_BO_ACCESS_PRIVATE |
|
||||
PAN_BO_ACCESS_READ |
|
||||
PAN_BO_ACCESS_FRAGMENT);
|
||||
unsigned rt = loc - FRAG_RESULT_DATA0;
|
||||
struct pan_blend_state blend_state = {
|
||||
.rt_count = rt + 1,
|
||||
};
|
||||
|
||||
struct panfrost_bo *bo = panfrost_batch_create_bo(batch, b->size,
|
||||
PAN_BO_EXECUTE,
|
||||
PAN_BO_ACCESS_PRIVATE |
|
||||
PAN_BO_ACCESS_READ |
|
||||
PAN_BO_ACCESS_FRAGMENT);
|
||||
blend_state.rts[rt] = (struct pan_blend_rt_state) {
|
||||
.format = format,
|
||||
.nr_samples = rsrc->base.nr_samples,
|
||||
.equation = {
|
||||
.blend_enable = true,
|
||||
.rgb_src_factor = BLEND_FACTOR_ZERO,
|
||||
.rgb_invert_src_factor = true,
|
||||
.rgb_dst_factor = BLEND_FACTOR_ZERO,
|
||||
.rgb_func = BLEND_FUNC_ADD,
|
||||
.alpha_src_factor = BLEND_FACTOR_ZERO,
|
||||
.alpha_invert_src_factor = true,
|
||||
.alpha_dst_factor = BLEND_FACTOR_ZERO,
|
||||
.alpha_func = BLEND_FUNC_ADD,
|
||||
.color_mask = 0xf,
|
||||
},
|
||||
};
|
||||
|
||||
memcpy(bo->ptr.cpu, b->buffer, b->size);
|
||||
assert(b->work_count <= 4);
|
||||
pthread_mutex_lock(&dev->blend_shaders.lock);
|
||||
struct pan_blend_shader_variant *b =
|
||||
pan_blend_get_shader_locked(dev, &blend_state,
|
||||
loc - FRAG_RESULT_DATA0);
|
||||
|
||||
assert(b->work_reg_count <= 4);
|
||||
memcpy(bo->ptr.cpu, b->binary.data, b->binary.size);
|
||||
|
||||
blend_shader = bo->ptr.gpu | b->first_tag;
|
||||
pthread_mutex_unlock(&dev->blend_shaders.lock);
|
||||
}
|
||||
|
||||
struct panfrost_ptr transfer = panfrost_pool_alloc_aligned(&batch->pool,
|
||||
|
|
|
|||
|
|
@ -685,6 +685,8 @@ panfrost_destroy_screen(struct pipe_screen *pscreen)
|
|||
{
|
||||
struct panfrost_device *dev = pan_device(pscreen);
|
||||
|
||||
pan_blend_shaders_cleanup(dev);
|
||||
|
||||
if (dev->ro)
|
||||
dev->ro->destroy(dev->ro);
|
||||
panfrost_close_device(dev);
|
||||
|
|
@ -856,6 +858,7 @@ panfrost_create_screen(int fd, struct renderonly *ro)
|
|||
|
||||
panfrost_resource_screen_init(&screen->base);
|
||||
panfrost_init_blit_shaders(dev);
|
||||
pan_blend_shaders_init(dev);
|
||||
|
||||
return &screen->base;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue