d3d12: Remove now-unused UAV format from shader info

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22093>
This commit is contained in:
Jesse Natalie 2023-03-23 09:31:56 -07:00 committed by Marge Bot
parent 4f56f2188c
commit 79725115c6
2 changed files with 0 additions and 2 deletions

View file

@ -197,7 +197,6 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
auto type_no_array = glsl_without_array(var->type);
unsigned count = glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
for (unsigned i = 0; i < count; ++i) {
shader->uav_bindings[var->data.driver_location + i].format = var->data.image.format;
shader->uav_bindings[var->data.driver_location + i].dimension = resource_dimension(glsl_get_sampler_dim(type_no_array));
}
}

View file

@ -225,7 +225,6 @@ struct d3d12_shader {
size_t end_srv_binding;
struct {
enum pipe_format format;
uint32_t dimension;
} uav_bindings[PIPE_MAX_SHADER_IMAGES];