intel: make sure polygon mode is set properly in intel_clear_tris()

Fixes progs/glsl/skinning.c demo.
This commit is contained in:
Brian Paul 2009-04-17 16:11:05 -06:00
parent 36b0f26721
commit 794d488e6d

View file

@ -93,6 +93,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
@ -114,6 +115,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_Disable(GL_CLIP_PLANE3);
_mesa_Disable(GL_CLIP_PLANE4);
_mesa_Disable(GL_CLIP_PLANE5);
_mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
saved_fp_enable = GL_TRUE;
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);