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intel: make sure polygon mode is set properly in intel_clear_tris()
Fixes progs/glsl/skinning.c demo.
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1 changed files with 2 additions and 0 deletions
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@ -93,6 +93,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
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GL_CURRENT_BIT |
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GL_DEPTH_BUFFER_BIT |
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GL_ENABLE_BIT |
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GL_POLYGON_BIT |
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GL_STENCIL_BUFFER_BIT |
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GL_TRANSFORM_BIT |
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GL_CURRENT_BIT);
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@ -114,6 +115,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
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_mesa_Disable(GL_CLIP_PLANE3);
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_mesa_Disable(GL_CLIP_PLANE4);
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_mesa_Disable(GL_CLIP_PLANE5);
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_mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
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saved_fp_enable = GL_TRUE;
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_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
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