meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER

Fixes clears in Wine on r200.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d8069b7603)

Port to 9.0: Andreas Boll <andreas.boll.dev@gmail.com>
    s/API_OPENGL_COMPAT/API_OPENGL/
This commit is contained in:
Stefan Dösinger 2012-12-05 23:08:21 +01:00 committed by Andreas Boll
parent 9ae069dbbd
commit 794c133dfb

View file

@ -133,6 +133,7 @@ struct save_state
struct gl_vertex_program *VertexProgram;
GLboolean FragmentProgramEnabled;
struct gl_fragment_program *FragmentProgram;
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *VertexShader;
struct gl_shader_program *GeometryShader;
struct gl_shader_program *FragmentShader;
@ -626,6 +627,11 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
}
if (ctx->API == API_OPENGL && ctx->Extensions.ATI_fragment_shader) {
save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled;
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
if (ctx->Extensions.ARB_shader_objects) {
_mesa_reference_shader_program(ctx, &save->VertexShader,
ctx->Shader.CurrentVertexProgram);
@ -942,6 +948,11 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
}
if (ctx->API == API_OPENGL && ctx->Extensions.ATI_fragment_shader) {
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI,
save->ATIFragmentShaderEnabled);
}
if (ctx->Extensions.ARB_vertex_shader)
_mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);