meta: Partially convert _mesa_meta_DrawTex to DSA

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d5225ee5d9)
This commit is contained in:
Ian Romanick 2015-11-05 14:16:31 -08:00
parent 756e323f2c
commit 79468fac69

View file

@ -3316,14 +3316,15 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
_mesa_BindVertexArray(drawtex->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &drawtex->VBO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
NULL, GL_DYNAMIC_DRAW_ARB);
_mesa_CreateBuffers(1, &drawtex->VBO);
_mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
NULL, GL_DYNAMIC_DRAW_ARB);
/* client active texture is not part of the array object */
active_texture = ctx->Array.ActiveTexture;
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
@ -3338,7 +3339,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
else {
_mesa_BindVertexArray(drawtex->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
}
/* vertex positions, texcoords */
@ -3403,7 +3403,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
verts[3].st[i][1] = t1;
}
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
_mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
}
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);