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mesa: move nvprogram.[ch] to main/
This commit is contained in:
parent
412cddf954
commit
7936e06657
7 changed files with 13 additions and 13 deletions
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@ -75,6 +75,7 @@ if env['platform'] != 'winddk':
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'main/mipmap.c',
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'main/mm.c',
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'main/multisample.c',
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'main/nvprogram.c',
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'main/pixel.c',
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'main/pixelstore.c',
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'main/points.c',
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@ -201,7 +202,6 @@ if env['platform'] != 'winddk':
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'shader/hash_table.c',
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'shader/lex.yy.c',
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'shader/nvfragparse.c',
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'shader/nvprogram.c',
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'shader/nvvertparse.c',
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'shader/program.c',
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'shader/program_parse.tab.c',
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@ -92,10 +92,10 @@
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#include "varray.h"
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#include "viewport.h"
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#if FEATURE_NV_vertex_program
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#include "shader/nvprogram.h"
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#include "nvprogram.h"
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#endif
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#if FEATURE_NV_fragment_program
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#include "shader/nvprogram.h"
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#include "nvprogram.h"
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#endif
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#if FEATURE_ARB_shader_objects
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#include "shaderapi.h"
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@ -62,7 +62,7 @@
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#include "arbprogram.h"
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#endif
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#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
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#include "shader/nvprogram.h"
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#include "nvprogram.h"
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#endif
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#include "math/m_matrix.h"
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@ -42,13 +42,13 @@
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#include "main/hash.h"
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#include "main/imports.h"
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#include "main/macros.h"
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#include "program.h"
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#include "prog_parameter.h"
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#include "prog_instruction.h"
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#include "nvfragparse.h"
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#include "nvvertparse.h"
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#include "arbprogparse.h"
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#include "nvprogram.h"
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#include "main/nvprogram.h"
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#include "shader/arbprogparse.h"
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#include "shader/nvfragparse.h"
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#include "shader/nvvertparse.h"
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#include "shader/program.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_parameter.h"
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@ -40,7 +40,7 @@
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/imports.h"
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#include "nvprogram.h"
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#include "main/nvprogram.h"
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#include "nvvertparse.h"
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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@ -57,6 +57,7 @@ MAIN_SOURCES = \
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main/mipmap.c \
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main/mm.c \
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main/multisample.c \
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main/nvprogram.c \
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main/pixel.c \
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main/pixelstore.c \
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main/points.c \
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@ -232,7 +233,6 @@ SHADER_SOURCES = \
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shader/hash_table.c \
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shader/lex.yy.c \
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shader/nvfragparse.c \
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shader/nvprogram.c \
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shader/nvvertparse.c \
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shader/program.c \
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shader/program_parse.tab.c \
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