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intel: If we're doing a depth clear with tris, do color with it.
This is a 10% win on the ever-important glxgears not-a-benchmark.
(cherry picked from commit 67ee22c89f)
This commit is contained in:
parent
e9f3783169
commit
790d93e362
2 changed files with 11 additions and 3 deletions
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@ -304,6 +304,14 @@ intelClear(GLcontext *ctx, GLbitfield mask)
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blit_mask |= BUFFER_BIT_DEPTH;
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}
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/* If we're doing a tri pass for depth/stencil, include a likely color
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* buffer with it.
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*/
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if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
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tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
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blit_mask &= ~BUFFER_BIT_BACK_LEFT;
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}
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/* SW fallback clearing */
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swrast_mask = mask & ~tri_mask & ~blit_mask;
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@ -183,7 +183,7 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
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intel->meta.saved_vp_height = ctx->Viewport.Height;
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intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
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_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
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/* _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
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_mesa_MatrixMode(GL_PROJECTION);
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_mesa_PushMatrix();
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@ -205,8 +205,8 @@ intel_meta_restore_transform(struct intel_context *intel)
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_mesa_MatrixMode(intel->meta.saved_matrix_mode);
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_mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
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intel->meta.saved_vp_width, intel->meta.saved_vp_height);
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/* _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
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intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
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}
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/**
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