intel: If we're doing a depth clear with tris, do color with it.

This is a 10% win on the ever-important glxgears not-a-benchmark.
(cherry picked from commit 67ee22c89f)
This commit is contained in:
Eric Anholt 2009-01-30 11:24:04 -08:00 committed by Ian Romanick
parent e9f3783169
commit 790d93e362
2 changed files with 11 additions and 3 deletions

View file

@ -304,6 +304,14 @@ intelClear(GLcontext *ctx, GLbitfield mask)
blit_mask |= BUFFER_BIT_DEPTH;
}
/* If we're doing a tri pass for depth/stencil, include a likely color
* buffer with it.
*/
if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
blit_mask &= ~BUFFER_BIT_BACK_LEFT;
}
/* SW fallback clearing */
swrast_mask = mask & ~tri_mask & ~blit_mask;

View file

@ -183,7 +183,7 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
/* _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
@ -205,8 +205,8 @@ intel_meta_restore_transform(struct intel_context *intel)
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
_mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
intel->meta.saved_vp_width, intel->meta.saved_vp_height);
/* _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
}
/**