r600g: handle TGSI input/output array declarations correctly

Most of this code could be removed if r600g used tgsi_shader_info.
This commit is contained in:
Marek Olšák 2015-06-05 19:09:21 +02:00
parent 117926debb
commit 790510808e
2 changed files with 90 additions and 88 deletions

View file

@ -476,6 +476,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@ -495,7 +496,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
}
return 0;

View file

@ -617,98 +617,100 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
switch (d->Declaration.File) {
case TGSI_FILE_INPUT:
i = ctx->shader->ninput;
assert(i < Elements(ctx->shader->input));
for (j = 0; j < count; j++) {
i = ctx->shader->ninput + j;
assert(i < Elements(ctx->shader->input));
ctx->shader->input[i].name = d->Semantic.Name;
ctx->shader->input[i].sid = d->Semantic.Index + j;
ctx->shader->input[i].interpolate = d->Interp.Interpolate;
ctx->shader->input[i].interpolate_location = d->Interp.Location;
ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First + j;
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
switch (ctx->shader->input[i].name) {
case TGSI_SEMANTIC_FACE:
if (ctx->face_gpr != -1)
ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
else
ctx->face_gpr = ctx->shader->input[i].gpr;
break;
case TGSI_SEMANTIC_COLOR:
ctx->colors_used++;
break;
case TGSI_SEMANTIC_POSITION:
ctx->fragcoord_input = i;
break;
case TGSI_SEMANTIC_PRIMID:
/* set this for now */
ctx->shader->gs_prim_id_input = true;
ctx->shader->ps_prim_id_input = i;
break;
}
if (ctx->bc->chip_class >= EVERGREEN) {
if ((r = evergreen_interp_input(ctx, i)))
return r;
}
} else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
/* FIXME probably skip inputs if they aren't passed in the ring */
ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
ctx->next_ring_offset += 16;
if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
ctx->shader->gs_prim_id_input = true;
}
}
ctx->shader->ninput += count;
ctx->shader->input[i].name = d->Semantic.Name;
ctx->shader->input[i].sid = d->Semantic.Index;
ctx->shader->input[i].interpolate = d->Interp.Interpolate;
ctx->shader->input[i].interpolate_location = d->Interp.Location;
ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First;
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
switch (ctx->shader->input[i].name) {
case TGSI_SEMANTIC_FACE:
if (ctx->face_gpr != -1)
ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
else
ctx->face_gpr = ctx->shader->input[i].gpr;
break;
case TGSI_SEMANTIC_COLOR:
ctx->colors_used++;
break;
case TGSI_SEMANTIC_POSITION:
ctx->fragcoord_input = i;
break;
case TGSI_SEMANTIC_PRIMID:
/* set this for now */
ctx->shader->gs_prim_id_input = true;
ctx->shader->ps_prim_id_input = i;
break;
}
if (ctx->bc->chip_class >= EVERGREEN) {
if ((r = evergreen_interp_input(ctx, i)))
return r;
}
} else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
/* FIXME probably skip inputs if they aren't passed in the ring */
ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
ctx->next_ring_offset += 16;
if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
ctx->shader->gs_prim_id_input = true;
}
for (j = 1; j < count; ++j) {
ctx->shader->input[i + j] = ctx->shader->input[i];
ctx->shader->input[i + j].gpr += j;
}
break;
case TGSI_FILE_OUTPUT:
i = ctx->shader->noutput++;
assert(i < Elements(ctx->shader->output));
ctx->shader->output[i].name = d->Semantic.Name;
ctx->shader->output[i].sid = d->Semantic.Index;
ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First;
ctx->shader->output[i].interpolate = d->Interp.Interpolate;
ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
if (ctx->type == TGSI_PROCESSOR_VERTEX ||
ctx->type == TGSI_PROCESSOR_GEOMETRY) {
ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
switch (d->Semantic.Name) {
case TGSI_SEMANTIC_CLIPDIST:
ctx->shader->clip_dist_write |= d->Declaration.UsageMask << (d->Semantic.Index << 2);
break;
case TGSI_SEMANTIC_PSIZE:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_point_size = 1;
break;
case TGSI_SEMANTIC_EDGEFLAG:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_edgeflag = 1;
ctx->edgeflag_output = i;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_viewport = 1;
break;
case TGSI_SEMANTIC_LAYER:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_layer = 1;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
ctx->clip_vertex_write = TRUE;
ctx->cv_output = i;
break;
}
if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
ctx->gs_out_ring_offset += 16;
}
} else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
switch (d->Semantic.Name) {
case TGSI_SEMANTIC_COLOR:
ctx->shader->nr_ps_max_color_exports++;
break;
for (j = 0; j < count; j++) {
i = ctx->shader->noutput + j;
assert(i < Elements(ctx->shader->output));
ctx->shader->output[i].name = d->Semantic.Name;
ctx->shader->output[i].sid = d->Semantic.Index + j;
ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First + j;
ctx->shader->output[i].interpolate = d->Interp.Interpolate;
ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
if (ctx->type == TGSI_PROCESSOR_VERTEX ||
ctx->type == TGSI_PROCESSOR_GEOMETRY) {
ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
switch (d->Semantic.Name) {
case TGSI_SEMANTIC_CLIPDIST:
ctx->shader->clip_dist_write |= d->Declaration.UsageMask <<
((d->Semantic.Index + j) << 2);
break;
case TGSI_SEMANTIC_PSIZE:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_point_size = 1;
break;
case TGSI_SEMANTIC_EDGEFLAG:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_edgeflag = 1;
ctx->edgeflag_output = i;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_viewport = 1;
break;
case TGSI_SEMANTIC_LAYER:
ctx->shader->vs_out_misc_write = 1;
ctx->shader->vs_out_layer = 1;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
ctx->clip_vertex_write = TRUE;
ctx->cv_output = i;
break;
}
if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
ctx->gs_out_ring_offset += 16;
}
} else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
switch (d->Semantic.Name) {
case TGSI_SEMANTIC_COLOR:
ctx->shader->nr_ps_max_color_exports++;
break;
}
}
}
ctx->shader->noutput += count;
break;
case TGSI_FILE_TEMPORARY:
if (ctx->info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) {