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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 03:28:09 +02:00
r600g: handle TGSI input/output array declarations correctly
Most of this code could be removed if r600g used tgsi_shader_info.
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parent
117926debb
commit
790510808e
2 changed files with 90 additions and 88 deletions
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@ -476,6 +476,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 0;
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case PIPE_SHADER_CAP_INTEGERS:
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case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
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return 1;
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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@ -495,7 +496,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
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return 0;
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}
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return 0;
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@ -617,98 +617,100 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
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switch (d->Declaration.File) {
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case TGSI_FILE_INPUT:
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i = ctx->shader->ninput;
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assert(i < Elements(ctx->shader->input));
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for (j = 0; j < count; j++) {
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i = ctx->shader->ninput + j;
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assert(i < Elements(ctx->shader->input));
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ctx->shader->input[i].name = d->Semantic.Name;
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ctx->shader->input[i].sid = d->Semantic.Index + j;
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ctx->shader->input[i].interpolate = d->Interp.Interpolate;
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ctx->shader->input[i].interpolate_location = d->Interp.Location;
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ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First + j;
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if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
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ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
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switch (ctx->shader->input[i].name) {
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case TGSI_SEMANTIC_FACE:
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if (ctx->face_gpr != -1)
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ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
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else
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ctx->face_gpr = ctx->shader->input[i].gpr;
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break;
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case TGSI_SEMANTIC_COLOR:
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ctx->colors_used++;
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break;
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case TGSI_SEMANTIC_POSITION:
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ctx->fragcoord_input = i;
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break;
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case TGSI_SEMANTIC_PRIMID:
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/* set this for now */
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ctx->shader->gs_prim_id_input = true;
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ctx->shader->ps_prim_id_input = i;
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break;
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}
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if (ctx->bc->chip_class >= EVERGREEN) {
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if ((r = evergreen_interp_input(ctx, i)))
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return r;
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}
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} else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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/* FIXME probably skip inputs if they aren't passed in the ring */
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ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
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ctx->next_ring_offset += 16;
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if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
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ctx->shader->gs_prim_id_input = true;
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}
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}
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ctx->shader->ninput += count;
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ctx->shader->input[i].name = d->Semantic.Name;
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ctx->shader->input[i].sid = d->Semantic.Index;
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ctx->shader->input[i].interpolate = d->Interp.Interpolate;
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ctx->shader->input[i].interpolate_location = d->Interp.Location;
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ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First;
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if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
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ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
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switch (ctx->shader->input[i].name) {
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case TGSI_SEMANTIC_FACE:
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if (ctx->face_gpr != -1)
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ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
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else
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ctx->face_gpr = ctx->shader->input[i].gpr;
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break;
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case TGSI_SEMANTIC_COLOR:
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ctx->colors_used++;
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break;
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case TGSI_SEMANTIC_POSITION:
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ctx->fragcoord_input = i;
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break;
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case TGSI_SEMANTIC_PRIMID:
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/* set this for now */
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ctx->shader->gs_prim_id_input = true;
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ctx->shader->ps_prim_id_input = i;
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break;
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}
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if (ctx->bc->chip_class >= EVERGREEN) {
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if ((r = evergreen_interp_input(ctx, i)))
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return r;
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}
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} else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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/* FIXME probably skip inputs if they aren't passed in the ring */
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ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
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ctx->next_ring_offset += 16;
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if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
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ctx->shader->gs_prim_id_input = true;
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}
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for (j = 1; j < count; ++j) {
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ctx->shader->input[i + j] = ctx->shader->input[i];
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ctx->shader->input[i + j].gpr += j;
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}
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break;
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case TGSI_FILE_OUTPUT:
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i = ctx->shader->noutput++;
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assert(i < Elements(ctx->shader->output));
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ctx->shader->output[i].name = d->Semantic.Name;
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ctx->shader->output[i].sid = d->Semantic.Index;
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ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First;
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ctx->shader->output[i].interpolate = d->Interp.Interpolate;
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ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
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if (ctx->type == TGSI_PROCESSOR_VERTEX ||
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ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
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switch (d->Semantic.Name) {
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case TGSI_SEMANTIC_CLIPDIST:
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ctx->shader->clip_dist_write |= d->Declaration.UsageMask << (d->Semantic.Index << 2);
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break;
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case TGSI_SEMANTIC_PSIZE:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_point_size = 1;
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break;
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case TGSI_SEMANTIC_EDGEFLAG:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_edgeflag = 1;
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ctx->edgeflag_output = i;
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break;
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case TGSI_SEMANTIC_VIEWPORT_INDEX:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_viewport = 1;
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break;
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case TGSI_SEMANTIC_LAYER:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_layer = 1;
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break;
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case TGSI_SEMANTIC_CLIPVERTEX:
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ctx->clip_vertex_write = TRUE;
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ctx->cv_output = i;
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break;
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}
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if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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ctx->gs_out_ring_offset += 16;
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}
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} else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
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switch (d->Semantic.Name) {
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case TGSI_SEMANTIC_COLOR:
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ctx->shader->nr_ps_max_color_exports++;
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break;
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for (j = 0; j < count; j++) {
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i = ctx->shader->noutput + j;
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assert(i < Elements(ctx->shader->output));
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ctx->shader->output[i].name = d->Semantic.Name;
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ctx->shader->output[i].sid = d->Semantic.Index + j;
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ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First + j;
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ctx->shader->output[i].interpolate = d->Interp.Interpolate;
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ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
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if (ctx->type == TGSI_PROCESSOR_VERTEX ||
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ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
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switch (d->Semantic.Name) {
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case TGSI_SEMANTIC_CLIPDIST:
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ctx->shader->clip_dist_write |= d->Declaration.UsageMask <<
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((d->Semantic.Index + j) << 2);
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break;
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case TGSI_SEMANTIC_PSIZE:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_point_size = 1;
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break;
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case TGSI_SEMANTIC_EDGEFLAG:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_edgeflag = 1;
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ctx->edgeflag_output = i;
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break;
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case TGSI_SEMANTIC_VIEWPORT_INDEX:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_viewport = 1;
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break;
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case TGSI_SEMANTIC_LAYER:
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ctx->shader->vs_out_misc_write = 1;
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ctx->shader->vs_out_layer = 1;
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break;
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case TGSI_SEMANTIC_CLIPVERTEX:
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ctx->clip_vertex_write = TRUE;
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ctx->cv_output = i;
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break;
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}
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if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
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ctx->gs_out_ring_offset += 16;
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}
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} else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
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switch (d->Semantic.Name) {
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case TGSI_SEMANTIC_COLOR:
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ctx->shader->nr_ps_max_color_exports++;
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break;
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}
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}
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}
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ctx->shader->noutput += count;
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break;
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case TGSI_FILE_TEMPORARY:
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if (ctx->info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) {
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