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nir: Rename in-bounds-agx to in-bounds
This will be used by lavapipe for skipping bounds checking when robustness is disabled. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32963>
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parent
92083fc70d
commit
7905029629
6 changed files with 8 additions and 10 deletions
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@ -572,7 +572,7 @@ lower_1d_image(nir_builder *b, nir_intrinsic_instr *intr)
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static bool
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lower_image_load_robustness(nir_builder *b, nir_intrinsic_instr *intr)
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{
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if (nir_intrinsic_access(intr) & ACCESS_IN_BOUNDS_AGX)
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if (nir_intrinsic_access(intr) & ACCESS_IN_BOUNDS)
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return false;
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/* We only need to worry about array-like loads */
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@ -259,7 +259,7 @@ load_memory(nir_builder *b, unsigned bindless_base, unsigned nr_samples,
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return nir_bindless_image_load(
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b, comps, bit_size, image, coords, sample, lod, .image_dim = dim,
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.image_array = true, .format = format, .access = ACCESS_IN_BOUNDS_AGX);
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.image_array = true, .format = format, .access = ACCESS_IN_BOUNDS);
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}
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static nir_def *
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@ -107,12 +107,12 @@ libagx_decompress(constant struct libagx_decompress_images *images,
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if (samples == 1) {
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texels[i] = nir_bindless_image_load(
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HANDLE(compressed), c_sa, 0, 0, GLSL_SAMPLER_DIM_2D, true, 0,
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ACCESS_IN_BOUNDS_AGX, nir_type_uint32);
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ACCESS_IN_BOUNDS, nir_type_uint32);
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} else {
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int4 dec_px = decompose_px(c_sa, samples);
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texels[i] = nir_bindless_image_load(
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HANDLE(compressed), dec_px, sample_id(c_sa, samples), 0,
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GLSL_SAMPLER_DIM_MS, true, 0, ACCESS_IN_BOUNDS_AGX,
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GLSL_SAMPLER_DIM_MS, true, 0, ACCESS_IN_BOUNDS,
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nir_type_uint32);
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}
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}
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@ -818,7 +818,7 @@ print_access(enum gl_access_qualifier access, print_state *state, const char *se
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{ ACCESS_FMASK_LOWERED_AMD, "fmask-lowered-amd" },
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{ ACCESS_CAN_SPECULATE, "speculatable" },
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{ ACCESS_CP_GE_COHERENT_AMD, "cp-ge-coherent-amd" },
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{ ACCESS_IN_BOUNDS_AGX, "in-bounds-agx" },
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{ ACCESS_IN_BOUNDS, "in-bounds" },
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{ ACCESS_KEEP_SCALAR, "keep-scalar" },
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{ ACCESS_SMEM_AMD, "smem-amd" },
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};
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@ -1142,10 +1142,8 @@ enum gl_access_qualifier
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*/
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ACCESS_CP_GE_COHERENT_AMD = (1 << 13),
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/* Guarantee that an image_load is in bounds so we can skip robustness code
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* on AGX, used for some internal shaders.
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*/
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ACCESS_IN_BOUNDS_AGX = (1 << 14),
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/* Guarantee that an image_load is in bounds so we can skip robustness code. */
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ACCESS_IN_BOUNDS = (1 << 14),
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/**
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* Disallow vectorization.
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@ -145,7 +145,7 @@ asahi_blit_compute_shader(struct pipe_context *ctx, struct asahi_blit_key *key)
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colour1 = nir_image_load(
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b, 4, 32, nir_imm_int(b, 0), nir_pad_vec4(b, image_pos_nd), zero, zero,
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.image_array = key->array, .image_dim = GLSL_SAMPLER_DIM_2D,
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.access = ACCESS_IN_BOUNDS_AGX, .dest_type = nir_type_uint32);
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.access = ACCESS_IN_BOUNDS, .dest_type = nir_type_uint32);
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}
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nir_pop_if(b, NULL);
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nir_def *color = nir_if_phi(b, colour0, colour1);
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