mesa: fix indentation in _mesa_create_nameless_texture()

This commit is contained in:
Brian Paul 2015-09-30 08:58:09 -06:00
parent aa249190a5
commit 78f908c54b

View file

@ -1192,18 +1192,18 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
struct gl_texture_object *
_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
{
struct gl_texture_object *texObj = NULL;
GLint targetIndex;
if (target == 0)
return texObj;
texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
assert(targetIndex < NUM_TEXTURE_TARGETS);
texObj->TargetIndex = targetIndex;
struct gl_texture_object *texObj = NULL;
GLint targetIndex;
if (target == 0)
return texObj;
texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
assert(targetIndex < NUM_TEXTURE_TARGETS);
texObj->TargetIndex = targetIndex;
return texObj;
}
/**