radv: emit the task shader in radv_emit_graphics_pipeline()

It's a better place to do so.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26414>
This commit is contained in:
Samuel Pitoiset 2023-11-30 10:43:21 +01:00 committed by Marge Bot
parent 8375609235
commit 78e45221bd

View file

@ -1991,6 +1991,19 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer)
radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, cmd_buffer->state.gs_copy_shader->bo);
}
struct radv_shader *task_shader = cmd_buffer->state.shaders[MESA_SHADER_TASK];
if (task_shader) {
radv_emit_compute_shader(device->physical_device, cmd_buffer->gang.cs, task_shader);
/* Relocate the task shader because RGP requires shaders to be contiguous in memory. */
if (pipeline->sqtt_shaders_reloc) {
const struct radv_sqtt_shaders_reloc *reloc = pipeline->sqtt_shaders_reloc;
const uint64_t va = reloc->va[MESA_SHADER_TASK];
radeon_set_sh_reg(cmd_buffer->gang.cs, R_00B830_COMPUTE_PGM_LO, va >> 8);
}
}
if (unlikely(cmd_buffer->device->trace_bo))
radv_save_pipeline(cmd_buffer, &pipeline->base);
@ -9039,7 +9052,6 @@ radv_before_taskmesh_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_
if (unlikely(!info->count))
return false;
struct radv_physical_device *pdevice = cmd_buffer->device->physical_device;
struct radeon_cmdbuf *ace_cs = cmd_buffer->gang.cs;
struct radv_shader *task_shader = cmd_buffer->state.shaders[MESA_SHADER_TASK];
@ -9047,9 +9059,6 @@ radv_before_taskmesh_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_
const VkShaderStageFlags stages =
VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_FRAGMENT_BIT | (task_shader ? VK_SHADER_STAGE_TASK_BIT_EXT : 0);
const struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
const bool pipeline_is_dirty =
cmd_buffer->state.dirty & RADV_CMD_DIRTY_PIPELINE && pipeline != cmd_buffer->state.emitted_graphics_pipeline;
const bool need_task_semaphore = task_shader && radv_flush_gang_leader_semaphore(cmd_buffer);
ASSERTED const unsigned cdw_max =
@ -9061,17 +9070,6 @@ radv_before_taskmesh_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_
radv_emit_fb_mip_change_flush(cmd_buffer);
radv_emit_all_graphics_states(cmd_buffer, info);
if (task_shader && pipeline_is_dirty) {
radv_emit_compute_shader(pdevice, ace_cs, task_shader);
/* Relocate the task shader because RGP requires shaders to be contiguous in memory. */
if (pipeline->sqtt_shaders_reloc) {
const struct radv_sqtt_shaders_reloc *reloc = pipeline->sqtt_shaders_reloc;
const uint64_t va = reloc->va[MESA_SHADER_TASK];
radeon_set_sh_reg(ace_cs, R_00B830_COMPUTE_PGM_LO, va >> 8);
}
}
si_emit_cache_flush(cmd_buffer);