st/nine: Force hw cursor for Windowed mode

According to the spec, Windowed mode must
have hw cursor

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
This commit is contained in:
Axel Davy 2015-03-22 18:48:07 +01:00
parent 1b20eaff67
commit 78b304e2f9

View file

@ -611,9 +611,15 @@ NineDevice9_SetCursorProperties( struct NineDevice9 *This,
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
if (This->swapchains[0]->params.Windowed) {
This->cursor.w = MIN2(surf->desc.Width, 32);
This->cursor.h = MIN2(surf->desc.Height, 32);
hw_cursor = 1; /* always use hw cursor for windowed mode */
} else {
This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
}
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);