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intel: Drop some author comments and update Faith's name
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22120>
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6 changed files with 4 additions and 11 deletions
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@ -63,7 +63,7 @@ format, each 2x2 subspan coming out of a shader will land entirely within one
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cache-line pair.
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What is the correspondence between bits and cache-line pairs? The best model I
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(Jason) know of is to consider the CCS as having a 1-bit color format for
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(Faith) know of is to consider the CCS as having a 1-bit color format for
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fast-clears and a 2-bit format for color compression and a special tiling
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format. The CCS tiling formats operate on a 1 or 2-bit granularity rather than
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the byte granularity of most tiling formats.
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@ -3,7 +3,7 @@ Intel Surface Layout (ISL)
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The Intel Surface Layout library (**ISL**) is a subproject in Mesa for doing
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surface layout calculations for Intel graphics drivers. It was originally
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written by Chad Versace and is now maintained by Jason Ekstrand and Nanley
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written by Lina Versace and is now maintained by Faith Ekstrand and Nanley
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Chery.
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.. toctree::
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@ -19,9 +19,6 @@
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand <jason@jlekstrand.net>
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*/
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#include "brw_nir.h"
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@ -19,10 +19,6 @@
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand (jason@jlekstrand.net)
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*
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*/
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#include "brw_nir.h"
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@ -1196,7 +1196,7 @@ emit_3dstate_vs(struct anv_graphics_pipeline *pipeline)
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* but the Haswell docs for the "VS Reference Count Full Force Miss
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* Enable" field of the "Thread Mode" register refer to a HSW bug in
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* which the VUE handle reference count would overflow resulting in
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* internal reference counting bugs. My (Jason's) best guess is that
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* internal reference counting bugs. My (Faith's) best guess is that
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* this bug cropped back up on SKL GT4 when we suddenly had more
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* threads in play than any previous gfx9 hardware.
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*
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@ -813,7 +813,7 @@ genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer,
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*
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* It is unclear exactly why this hang occurs. Both MI commands come with
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* warnings about the 3D pipeline but that doesn't seem to fully explain
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* it. My (Jason's) best theory is that it has something to do with the
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* it. My (Faith's) best theory is that it has something to do with the
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* fact that we're using a GPU state register as our temporary and that
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* something with reading/writing it is causing problems.
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*
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