g3dvl: Define block texcoords for each vertex instead of reusing pos.

This is needed for zero-block optimization.
This commit is contained in:
Younes Manton 2008-09-03 11:50:38 -04:00
parent 72b90b7894
commit 7891efdac1

View file

@ -74,7 +74,7 @@ struct vlR16SnormBufferedMC
void *i_vs, *p_vs[2], *b_vs[2];
void *i_fs, *p_fs[2], *b_fs[2];
struct pipe_vertex_buffer vertex_bufs[NUM_BUF_SETS][3];
struct pipe_vertex_element vertex_elems[5];
struct pipe_vertex_element vertex_elems[6];
struct pipe_constant_buffer vs_const_buf, fs_const_buf;
};
@ -443,39 +443,63 @@ static inline int vlGrabMacroBlockVB
mc->pipe->winsys,
mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][0].buffer,
PIPE_BUFFER_USAGE_CPU_WRITE
) + pos * 24;
) + pos * 2 * 24;
vb[0].x = macroblock->mbx * unit.x; vb[0].y = macroblock->mby * unit.y;
vb[1].x = macroblock->mbx * unit.x; vb[1].y = macroblock->mby * unit.y + half.y;
vb[2].x = macroblock->mbx * unit.x + half.x; vb[2].y = macroblock->mby * unit.y;
vb[3].x = macroblock->mbx * unit.x + half.x; vb[3].y = macroblock->mby * unit.y;
vb[4].x = macroblock->mbx * unit.x; vb[4].y = macroblock->mby * unit.y + half.y;
vb[5].x = macroblock->mbx * unit.x + half.x; vb[5].y = macroblock->mby * unit.y + half.y;
vb[1].x = macroblock->mbx * unit.x; vb[1].y = macroblock->mby * unit.y;
vb[2].x = macroblock->mbx * unit.x; vb[2].y = macroblock->mby * unit.y + half.y;
vb[3].x = macroblock->mbx * unit.x; vb[3].y = macroblock->mby * unit.y + half.y;
vb[4].x = macroblock->mbx * unit.x + half.x; vb[4].y = macroblock->mby * unit.y;
vb[5].x = macroblock->mbx * unit.x + half.x; vb[5].y = macroblock->mby * unit.y;
vb[6].x = macroblock->mbx * unit.x + half.x; vb[6].y = macroblock->mby * unit.y;
vb[7].x = macroblock->mbx * unit.x + half.x; vb[7].y = macroblock->mby * unit.y + half.y;
vb[8].x = macroblock->mbx * unit.x + unit.x; vb[8].y = macroblock->mby * unit.y;
vb[9].x = macroblock->mbx * unit.x + unit.x; vb[9].y = macroblock->mby * unit.y;
vb[7].x = macroblock->mbx * unit.x + half.x; vb[7].y = macroblock->mby * unit.y;
vb[8].x = macroblock->mbx * unit.x; vb[8].y = macroblock->mby * unit.y + half.y;
vb[9].x = macroblock->mbx * unit.x; vb[9].y = macroblock->mby * unit.y + half.y;
vb[10].x = macroblock->mbx * unit.x + half.x; vb[10].y = macroblock->mby * unit.y + half.y;
vb[11].x = macroblock->mbx * unit.x + unit.x; vb[11].y = macroblock->mby * unit.y + half.y;
vb[11].x = macroblock->mbx * unit.x + half.x; vb[11].y = macroblock->mby * unit.y + half.y;
vb[12].x = macroblock->mbx * unit.x; vb[12].y = macroblock->mby * unit.y + half.y;
vb[13].x = macroblock->mbx * unit.x; vb[13].y = macroblock->mby * unit.y + unit.y;
vb[12].x = macroblock->mbx * unit.x + half.x; vb[12].y = macroblock->mby * unit.y;
vb[13].x = macroblock->mbx * unit.x + half.x; vb[13].y = macroblock->mby * unit.y;
vb[14].x = macroblock->mbx * unit.x + half.x; vb[14].y = macroblock->mby * unit.y + half.y;
vb[15].x = macroblock->mbx * unit.x + half.x; vb[15].y = macroblock->mby * unit.y + half.y;
vb[16].x = macroblock->mbx * unit.x; vb[16].y = macroblock->mby * unit.y + unit.y;
vb[17].x = macroblock->mbx * unit.x + half.x; vb[17].y = macroblock->mby * unit.y + unit.y;
vb[16].x = macroblock->mbx * unit.x + unit.x; vb[16].y = macroblock->mby * unit.y;
vb[17].x = macroblock->mbx * unit.x + unit.x; vb[17].y = macroblock->mby * unit.y;
vb[18].x = macroblock->mbx * unit.x + half.x; vb[18].y = macroblock->mby * unit.y + half.y;
vb[19].x = macroblock->mbx * unit.x + half.x; vb[19].y = macroblock->mby * unit.y + unit.y;
vb[20].x = macroblock->mbx * unit.x + unit.x; vb[20].y = macroblock->mby * unit.y + half.y;
vb[18].x = macroblock->mbx * unit.x + unit.x; vb[18].y = macroblock->mby * unit.y;
vb[19].x = macroblock->mbx * unit.x + unit.x; vb[19].y = macroblock->mby * unit.y;
vb[20].x = macroblock->mbx * unit.x + half.x; vb[20].y = macroblock->mby * unit.y + half.y;
vb[21].x = macroblock->mbx * unit.x + half.x; vb[21].y = macroblock->mby * unit.y + half.y;
vb[22].x = macroblock->mbx * unit.x + unit.x; vb[22].y = macroblock->mby * unit.y + half.y;
vb[23].x = macroblock->mbx * unit.x + unit.x; vb[23].y = macroblock->mby * unit.y + half.y;
vb[21].x = macroblock->mbx * unit.x + unit.x; vb[21].y = macroblock->mby * unit.y + half.y;
vb[22].x = macroblock->mbx * unit.x + half.x; vb[22].y = macroblock->mby * unit.y + unit.y;
vb[23].x = macroblock->mbx * unit.x + unit.x; vb[23].y = macroblock->mby * unit.y + unit.y;
vb[24].x = macroblock->mbx * unit.x; vb[24].y = macroblock->mby * unit.y + half.y;
vb[25].x = macroblock->mbx * unit.x; vb[25].y = macroblock->mby * unit.y + half.y;
vb[26].x = macroblock->mbx * unit.x; vb[26].y = macroblock->mby * unit.y + unit.y;
vb[27].x = macroblock->mbx * unit.x; vb[27].y = macroblock->mby * unit.y + unit.y;
vb[28].x = macroblock->mbx * unit.x + half.x; vb[28].y = macroblock->mby * unit.y + half.y;
vb[29].x = macroblock->mbx * unit.x + half.x; vb[29].y = macroblock->mby * unit.y + half.y;
vb[30].x = macroblock->mbx * unit.x + half.x; vb[30].y = macroblock->mby * unit.y + half.y;
vb[31].x = macroblock->mbx * unit.x + half.x; vb[31].y = macroblock->mby * unit.y + half.y;
vb[32].x = macroblock->mbx * unit.x; vb[32].y = macroblock->mby * unit.y + unit.y;
vb[33].x = macroblock->mbx * unit.x; vb[33].y = macroblock->mby * unit.y + unit.y;
vb[34].x = macroblock->mbx * unit.x + half.x; vb[34].y = macroblock->mby * unit.y + unit.y;
vb[35].x = macroblock->mbx * unit.x + half.x; vb[35].y = macroblock->mby * unit.y + unit.y;
vb[36].x = macroblock->mbx * unit.x + half.x; vb[36].y = macroblock->mby * unit.y + half.y;
vb[37].x = macroblock->mbx * unit.x + half.x; vb[37].y = macroblock->mby * unit.y + half.y;
vb[38].x = macroblock->mbx * unit.x + half.x; vb[38].y = macroblock->mby * unit.y + unit.y;
vb[39].x = macroblock->mbx * unit.x + half.x; vb[39].y = macroblock->mby * unit.y + unit.y;
vb[40].x = macroblock->mbx * unit.x + unit.x; vb[40].y = macroblock->mby * unit.y + half.y;
vb[41].x = macroblock->mbx * unit.x + unit.x; vb[41].y = macroblock->mby * unit.y + half.y;
vb[42].x = macroblock->mbx * unit.x + unit.x; vb[42].y = macroblock->mby * unit.y + half.y;
vb[43].x = macroblock->mbx * unit.x + unit.x; vb[43].y = macroblock->mby * unit.y + half.y;
vb[44].x = macroblock->mbx * unit.x + half.x; vb[44].y = macroblock->mby * unit.y + unit.y;
vb[45].x = macroblock->mbx * unit.x + half.x; vb[45].y = macroblock->mby * unit.y + unit.y;
vb[46].x = macroblock->mbx * unit.x + unit.x; vb[46].y = macroblock->mby * unit.y + unit.y;
vb[47].x = macroblock->mbx * unit.x + unit.x; vb[47].y = macroblock->mby * unit.y + unit.y;
mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][0].buffer);
@ -553,7 +577,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeIntra] > 0)
{
pipe->set_vertex_buffers(pipe, 1, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 1, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 2, mc->vertex_elems);
pipe->set_sampler_textures(pipe, 3, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 3, (void**)mc->samplers);
pipe->bind_vs_state(pipe, mc->i_vs);
@ -566,7 +590,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@ -580,7 +604,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeFwdPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@ -594,7 +618,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@ -608,7 +632,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@ -622,7 +646,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 5, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
@ -637,7 +661,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBiPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
pipe->set_vertex_elements(pipe, 5, mc->vertex_elems);
pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
@ -806,9 +830,10 @@ static int vlCreateVertexShaderIMB
ti = 3;
/*
* decl i0 ; Vertex pos, luma & chroma texcoords
* decl i0 ; Vertex pos
* decl i1 ; Luma/chroma texcoords
*/
for (i = 0; i < 3; i++)
for (i = 0; i < 2; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@ -826,11 +851,11 @@ static int vlCreateVertexShaderIMB
/*
* mov o0, i0 ; Move input vertex pos to output
* mov o1, i0 ; Move input luma/chroma texcoords to output
* mov o1, i1 ; Move input luma/chroma texcoords to output
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@ -976,11 +1001,12 @@ static int vlCreateVertexShaderFramePMB
ti = 3;
/*
* decl i0 ; Vertex pos, luma/chroma texcoords
* decl i1 ; Ref surface top field texcoords
* decl i2 ; Ref surface bottom field texcoords (unused, packed in the same stream)
* decl i0 ; Vertex pos
* decl i1 ; Luma/chroma texcoords
* decl i2 ; Ref surface top field texcoords
* decl i3 ; Ref surface bottom field texcoords (unused, packed in the same stream)
*/
for (i = 0; i < 3; i++)
for (i = 0; i < 4; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@ -999,16 +1025,16 @@ static int vlCreateVertexShaderFramePMB
/*
* mov o0, i0 ; Move input vertex pos to output
* mov o1, i0 ; Move input luma/chroma texcoords to output
* mov o1, i1 ; Move input luma/chroma texcoords to output
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/* add o2, i0, i1 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 1);
/* add o2, i0, i2 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* end */
@ -1057,10 +1083,11 @@ static int vlCreateVertexShaderFieldPMB
/*
* decl i0 ; Vertex pos, luma/chroma texcoords
* decl i1 ; Ref surface top field texcoords
* decl i2 ; Ref surface bottom field texcoords
* decl i1 ; Texcoord denorm coefficients
* decl i2 ; Ref surface top field texcoords
* decl i3 ; Ref surface bottom field texcoords
*/
for (i = 0; i < 3; i++)
for (i = 0; i < 4; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@ -1085,21 +1112,21 @@ static int vlCreateVertexShaderFieldPMB
/*
* mov o0, i0 ; Move input vertex pos to output
* mov o1, i0 ; Move input luma/chroma texcoords to output
* mov o1, i1 ; Move input luma/chroma texcoords to output
*/
for (i = 0; i < 3; ++i)
for (i = 0; i < 2; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i == 0 ? 0 : i - 1);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
* add o2, i0, i1 ; Translate vertex pos by motion vec to form top field macroblock texcoords
* add o3, i0, i2 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
* add o2, i0, i2 ; Translate vertex pos by motion vec to form top field macroblock texcoords
* add o3, i0, i3 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 1);
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@ -1430,12 +1457,13 @@ static int vlCreateVertexShaderFrameBMB
/*
* decl i0 ; Vertex pos, luma/chroma texcoords
* decl i1 ; First ref surface top field texcoords
* decl i2 ; First ref surface bottom field texcoords (unused, packed in the same stream)
* decl i3 ; Second ref surface top field texcoords
* decl i4 ; Second ref surface bottom field texcoords (unused, packed in the same stream)
* decl i1 ; Luma/chroma texcoords
* decl i2 ; First ref surface top field texcoords
* decl i3 ; First ref surface bottom field texcoords (unused, packed in the same stream)
* decl i4 ; Second ref surface top field texcoords
* decl i5 ; Second ref surface bottom field texcoords (unused, packed in the same stream)
*/
for (i = 0; i < 5; i++)
for (i = 0; i < 6; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@ -1455,21 +1483,21 @@ static int vlCreateVertexShaderFrameBMB
/*
* mov o0, i0 ; Move input vertex pos to output
* mov o1, i0 ; Move input luma/chroma texcoords to output
* mov o1, i1 ; Move input luma/chroma texcoords to output
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
* add o2, i0, i1 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
* add o3, i0, i3 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
* add o2, i0, i2 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
* add o3, i0, i4 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i * 2 + 1);
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, (i + 1) * 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@ -1519,12 +1547,13 @@ static int vlCreateVertexShaderFieldBMB
/*
* decl i0 ; Vertex pos, Luma/chroma texcoords
* decl i1 ; First ref surface top field texcoords
* decl i2 ; First ref surface bottom field texcoords
* decl i3 ; Second ref surface top field texcoords
* decl i4 ; Second ref surface bottom field texcoords
* decl i1 ; Luma/chroma texcoords
* decl i2 ; First ref surface top field texcoords
* decl i3 ; First ref surface bottom field texcoords
* decl i4 ; Second ref surface top field texcoords
* decl i5 ; Second ref surface bottom field texcoords
*/
for (i = 0; i < 5; i++)
for (i = 0; i < 6; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@ -1555,27 +1584,23 @@ static int vlCreateVertexShaderFieldBMB
/*
* mov o0, i0 ; Move input vertex pos to output
* mov o1, i0 ; Move input luma/chroma texcoords to output
* mov o2, i1 ; Move past top field texcoords to output
* mov o3, i2 ; Move past bottom field texcoords to output
* mov o4, i3 ; Move future top field texcoords to output
* mov o5, i4 ; Move future bottom field texcoords to output
* mov o1, i1 ; Move input luma/chroma texcoords to output
*/
for (i = 0; i < 6; ++i)
for (i = 0; i < 2; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
* add o2, i0, i1 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
* add o3, i0, i2 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
* add o4, i0, i3 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
* add o5, i0, i4 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
* add o2, i0, i2 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
* add o3, i0, i3 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
* add o4, i0, i4 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
* add o5, i0, i5 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
*/
for (i = 0; i < 4; ++i)
{
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 1);
inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@ -1933,30 +1958,10 @@ static int vlCreateDataBufs
pipe = mc->pipe;
/* Create our vertex buffers */
for (h = 0; h < NUM_BUF_SETS; ++h)
{
/* Create our vertex buffer and vertex buffer element */
mc->vertex_bufs[h][0].pitch = sizeof(struct vlVertex2f);
mc->vertex_bufs[h][0].max_index = 24 * num_mb_per_frame - 1;
mc->vertex_bufs[h][0].buffer_offset = 0;
mc->vertex_bufs[h][0].buffer = pipe->winsys->buffer_create
(
pipe->winsys,
1,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(struct vlVertex2f) * 24 * num_mb_per_frame
);
}
/* Position & block luma, block chroma texcoord element */
mc->vertex_elems[0].src_offset = 0;
mc->vertex_elems[0].vertex_buffer_index = 0;
mc->vertex_elems[0].nr_components = 2;
mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
for (h = 0; h < NUM_BUF_SETS; ++h)
{
for (i = 1; i < 3; ++i)
for (i = 0; i < 3; ++i)
{
mc->vertex_bufs[h][i].pitch = sizeof(struct vlVertex2f) * 2;
mc->vertex_bufs[h][i].max_index = 24 * num_mb_per_frame - 1;
@ -1971,30 +1976,42 @@ static int vlCreateDataBufs
}
}
/* First ref surface top field texcoord element */
mc->vertex_elems[1].src_offset = 0;
mc->vertex_elems[1].vertex_buffer_index = 1;
/* Position element */
mc->vertex_elems[0].src_offset = 0;
mc->vertex_elems[0].vertex_buffer_index = 0;
mc->vertex_elems[0].nr_components = 2;
mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Block luma, block chroma texcoord element */
mc->vertex_elems[1].src_offset = sizeof(struct vlVertex2f);
mc->vertex_elems[1].vertex_buffer_index = 0;
mc->vertex_elems[1].nr_components = 2;
mc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* First ref surface bottom field texcoord element */
mc->vertex_elems[2].src_offset = sizeof(struct vlVertex2f);
/* First ref surface top field texcoord element */
mc->vertex_elems[2].src_offset = 0;
mc->vertex_elems[2].vertex_buffer_index = 1;
mc->vertex_elems[2].nr_components = 2;
mc->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface top field texcoord element */
mc->vertex_elems[3].src_offset = 0;
mc->vertex_elems[3].vertex_buffer_index = 2;
/* First ref surface bottom field texcoord element */
mc->vertex_elems[3].src_offset = sizeof(struct vlVertex2f);
mc->vertex_elems[3].vertex_buffer_index = 1;
mc->vertex_elems[3].nr_components = 2;
mc->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface bottom field texcoord element */
mc->vertex_elems[4].src_offset = sizeof(struct vlVertex2f);
/* Second ref surface top field texcoord element */
mc->vertex_elems[4].src_offset = 0;
mc->vertex_elems[4].vertex_buffer_index = 2;
mc->vertex_elems[4].nr_components = 2;
mc->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface bottom field texcoord element */
mc->vertex_elems[5].src_offset = sizeof(struct vlVertex2f);
mc->vertex_elems[5].vertex_buffer_index = 2;
mc->vertex_elems[5].nr_components = 2;
mc->vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Create our constant buffer */
mc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts);
mc->vs_const_buf.buffer = pipe->winsys->buffer_create