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ra: Use bool instead of GLboolean.
This isn't the GL API, so there's no reason to use GLboolean. Using bool is safer: any non-zero value is treated as "true". When converting a value to a GLboolean, all but the low byte is discarded, which means that values like 256 will be incorrectly rendered as false. Done via the following vim commands: :%s/GLboolean/bool/g :%s/GL_TRUE/true/g :%s/GL_FALSE/false/g and one line of manual whitespace tidying. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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de7ad2c88f
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786a647245
2 changed files with 29 additions and 28 deletions
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@ -82,7 +82,7 @@
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#define NO_REG ~0
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struct ra_reg {
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GLboolean *conflicts;
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bool *conflicts;
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unsigned int *conflict_list;
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unsigned int conflict_list_size;
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unsigned int num_conflicts;
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@ -99,7 +99,7 @@ struct ra_regs {
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};
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struct ra_class {
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GLboolean *regs;
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bool *regs;
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/**
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* p(B) in Runeson/Nyström paper.
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@ -139,7 +139,7 @@ struct ra_node {
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* "remove the edge from the graph" in simplification without
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* having to actually modify the adjacency_list.
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*/
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GLboolean in_stack;
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bool in_stack;
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/* For an implementation that needs register spilling, this is the
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* approximate cost of spilling this node.
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@ -186,8 +186,8 @@ ra_alloc_reg_set(void *mem_ctx, unsigned int count)
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regs->regs = rzalloc_array(regs, struct ra_reg, count);
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for (i = 0; i < count; i++) {
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regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count);
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regs->regs[i].conflicts[i] = GL_TRUE;
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regs->regs[i].conflicts = rzalloc_array(regs->regs, bool, count);
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regs->regs[i].conflicts[i] = true;
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regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4);
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regs->regs[i].conflict_list_size = 4;
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@ -225,7 +225,7 @@ ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2)
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unsigned int, reg1->conflict_list_size);
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}
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reg1->conflict_list[reg1->num_conflicts++] = r2;
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reg1->conflicts[r2] = GL_TRUE;
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reg1->conflicts[r2] = true;
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}
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void
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@ -269,7 +269,7 @@ ra_alloc_reg_class(struct ra_regs *regs)
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class = rzalloc(regs, struct ra_class);
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regs->classes[regs->class_count] = class;
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class->regs = rzalloc_array(class, GLboolean, regs->count);
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class->regs = rzalloc_array(class, bool, regs->count);
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return regs->class_count++;
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}
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@ -279,7 +279,7 @@ ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r)
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{
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struct ra_class *class = regs->classes[c];
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class->regs[r] = GL_TRUE;
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class->regs[r] = true;
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class->p++;
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}
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@ -397,7 +397,8 @@ ra_add_node_interference(struct ra_graph *g,
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}
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}
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static GLboolean pq_test(struct ra_graph *g, unsigned int n)
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static bool
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pq_test(struct ra_graph *g, unsigned int n)
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{
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unsigned int j;
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unsigned int q = 0;
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@ -420,18 +421,18 @@ static GLboolean pq_test(struct ra_graph *g, unsigned int n)
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* trivially-colorable nodes into a stack of nodes to be colored,
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* removing them from the graph, and rinsing and repeating.
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*
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* Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE
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* Returns true if all nodes were removed from the graph. false
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* means that either spilling will be required, or optimistic coloring
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* should be applied.
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*/
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GLboolean
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bool
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ra_simplify(struct ra_graph *g)
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{
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GLboolean progress = GL_TRUE;
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bool progress = true;
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int i;
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while (progress) {
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progress = GL_FALSE;
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progress = false;
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for (i = g->count - 1; i >= 0; i--) {
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if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
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@ -440,18 +441,18 @@ ra_simplify(struct ra_graph *g)
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if (pq_test(g, i)) {
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g->stack[g->stack_count] = i;
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g->stack_count++;
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g->nodes[i].in_stack = GL_TRUE;
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progress = GL_TRUE;
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g->nodes[i].in_stack = true;
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progress = true;
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}
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}
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}
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for (i = 0; i < g->count; i++) {
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if (!g->nodes[i].in_stack && g->nodes[i].reg == -1)
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return GL_FALSE;
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return false;
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}
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return GL_TRUE;
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return true;
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}
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/**
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@ -459,9 +460,9 @@ ra_simplify(struct ra_graph *g)
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* registers as they go.
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*
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* If all nodes were trivially colorable, then this must succeed. If
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* not (optimistic coloring), then it may return GL_FALSE;
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* not (optimistic coloring), then it may return false;
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*/
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GLboolean
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bool
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ra_select(struct ra_graph *g)
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{
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int i;
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@ -494,17 +495,17 @@ ra_select(struct ra_graph *g)
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break;
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}
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if (ri == g->regs->count)
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return GL_FALSE;
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return false;
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g->nodes[n].reg = r;
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g->nodes[n].in_stack = GL_FALSE;
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g->nodes[n].in_stack = false;
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g->stack_count--;
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if (g->regs->round_robin)
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start_search_reg = r + 1;
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}
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return GL_TRUE;
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return true;
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}
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/**
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@ -526,11 +527,11 @@ ra_optimistic_color(struct ra_graph *g)
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g->stack[g->stack_count] = i;
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g->stack_count++;
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g->nodes[i].in_stack = GL_TRUE;
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g->nodes[i].in_stack = true;
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}
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}
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GLboolean
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bool
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ra_allocate_no_spills(struct ra_graph *g)
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{
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if (!ra_simplify(g)) {
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@ -562,7 +563,7 @@ void
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ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg)
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{
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g->nodes[n].reg = reg;
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g->nodes[n].in_stack = GL_FALSE;
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g->nodes[n].in_stack = false;
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}
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static float
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@ -64,10 +64,10 @@ void ra_add_node_interference(struct ra_graph *g,
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/** @} */
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/** @{ Graph-coloring register allocation */
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GLboolean ra_simplify(struct ra_graph *g);
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bool ra_simplify(struct ra_graph *g);
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void ra_optimistic_color(struct ra_graph *g);
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GLboolean ra_select(struct ra_graph *g);
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GLboolean ra_allocate_no_spills(struct ra_graph *g);
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bool ra_select(struct ra_graph *g);
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bool ra_allocate_no_spills(struct ra_graph *g);
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unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n);
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void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg);
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