simplify getting of current frag prog

This commit is contained in:
Brian 2007-10-29 11:54:13 -06:00
parent 27153bf02d
commit 783cedcdc1

View file

@ -122,12 +122,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i;
if (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->LinkStatus &&
ctx->Shader.CurrentProgram->FragmentProgram)
fp = ctx->Shader.CurrentProgram->FragmentProgram;
else
fp = ctx->FragmentProgram._Current;
fp = ctx->FragmentProgram._Current;
/* This now relies on texenvprogram.c being active:
*/