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nouveau/nvc0: increase overallocation on shader bo to 2K
I've been seeing a bunch of read page faults at the end of the
shader allocation, nvk uses a full page at the end to overallocate
so align with that and see if it goes away.
ahulliet and skeggsb both said 2k was used.
Cc: mesa-stable
Reviewed-by: Arthur Huillet <ahuillet@nvidia.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29722>
(cherry picked from commit f7434d7576)
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parent
036560d3c4
commit
7792a2a80b
2 changed files with 5 additions and 4 deletions
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@ -1714,7 +1714,7 @@
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"description": "nouveau/nvc0: increase overallocation on shader bo to 2K",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -888,10 +888,11 @@ nvc0_screen_resize_text_area(struct nvc0_screen *screen, struct nouveau_pushbuf
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nouveau_heap_free(&screen->lib_code);
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nouveau_heap_destroy(&screen->text_heap);
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/* XXX: getting a page fault at the end of the code buffer every few
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* launches, don't use the last 256 bytes to work around them - prefetch ?
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/*
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* Shader storage needs a 2K (from NVIDIA) overallocations at the end
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* to avoid prefetch bugs.
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*/
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nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
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nouveau_heap_init(&screen->text_heap, 0, size - 0x800);
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/* update the code segment setup */
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if (screen->eng3d->oclass < GV100_3D_CLASS) {
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