radeon/llvm: Use a struct for storing compiled code

This commit is contained in:
Tom Stellard 2013-04-04 09:57:13 -07:00
parent 1d6eb23f2d
commit 7782d19cdc
4 changed files with 38 additions and 28 deletions

View file

@ -557,9 +557,13 @@ unsigned r600_llvm_compile(
enum radeon_family family,
unsigned dump)
{
unsigned r;
struct radeon_llvm_binary binary;
const char * gpu_family = r600_llvm_gpu_string(family);
return radeon_llvm_compile(mod, inst_bytes, inst_byte_count,
gpu_family, dump);
r = radeon_llvm_compile(mod, &binary, gpu_family, dump);
*inst_bytes = binary.code;
*inst_byte_count = binary.code_size;
return r;
}
#endif

View file

@ -96,9 +96,8 @@ radeon_llvm_shader_type(LLVMValueRef F, unsigned type)
* caller's responsibility to free it.
*/
extern "C" unsigned
radeon_llvm_compile(LLVMModuleRef M, unsigned char ** bytes,
unsigned * byte_count, const char * gpu_family,
unsigned dump) {
radeon_llvm_compile(LLVMModuleRef M, struct radeon_llvm_binary *binary,
const char * gpu_family, unsigned dump) {
Triple AMDGPUTriple(sys::getDefaultTargetTriple());
@ -155,9 +154,10 @@ radeon_llvm_compile(LLVMModuleRef M, unsigned char ** bytes,
out.flush();
std::string &data = oStream.str();
*bytes = (unsigned char*)malloc(data.length() * sizeof(unsigned char));
memcpy(*bytes, data.c_str(), data.length() * sizeof(unsigned char));
*byte_count = data.length();
binary->code = (unsigned char*)malloc(data.length() * sizeof(unsigned char));
memcpy(binary->code, data.c_str(), data.length() * sizeof(unsigned char));
binary->code_size = data.length();
return 0;
}

View file

@ -29,6 +29,14 @@
#include <llvm-c/Core.h>
struct radeon_llvm_binary {
unsigned char *code;
unsigned code_size;
unsigned char *config;
unsigned config_size;
};
#ifdef __cplusplus
extern "C" {
#endif
@ -42,8 +50,7 @@ unsigned radeon_llvm_bitcode_compile(
unsigned radeon_llvm_compile(
LLVMModuleRef M,
unsigned char ** bytes,
unsigned * byte_count,
struct radeon_llvm_binary *binary,
const char * gpu_family,
unsigned dump);

View file

@ -1091,50 +1091,49 @@ static void preload_samplers(struct si_shader_context *si_shader_ctx)
int si_compile_llvm(struct r600_context *rctx, struct si_pipe_shader *shader,
LLVMModuleRef mod)
{
unsigned char *inst_bytes;
unsigned inst_byte_count;
unsigned i;
uint32_t *ptr;
bool dump;
struct radeon_llvm_binary binary;
dump = debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE);
radeon_llvm_compile(mod, &inst_bytes, &inst_byte_count,
r600_get_llvm_processor_name(rctx->screen->family),
dump);
memset(&binary, 0, sizeof(binary));
radeon_llvm_compile(mod, &binary,
r600_get_llvm_processor_name(rctx->screen->family), dump);
if (dump) {
fprintf(stderr, "SI CODE:\n");
for (i = 0; i < inst_byte_count; i+=4 ) {
fprintf(stderr, "%02x%02x%02x%02x\n", inst_bytes[i + 3],
inst_bytes[i + 2], inst_bytes[i + 1],
inst_bytes[i]);
for (i = 0; i < binary.code_size; i+=4 ) {
fprintf(stderr, "%02x%02x%02x%02x\n", binary.code[i + 3],
binary.code[i + 2], binary.code[i + 1],
binary.code[i]);
}
}
shader->num_sgprs = util_le32_to_cpu(*(uint32_t*)inst_bytes);
shader->num_vgprs = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 4));
shader->spi_ps_input_ena = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 8));
shader->num_sgprs = util_le32_to_cpu(*(uint32_t*)binary.code);
shader->num_vgprs = util_le32_to_cpu(*(uint32_t*)(binary.code + 4));
shader->spi_ps_input_ena = util_le32_to_cpu(*(uint32_t*)(binary.code + 8));
/* copy new shader */
si_resource_reference(&shader->bo, NULL);
shader->bo = si_resource_create_custom(rctx->context.screen, PIPE_USAGE_IMMUTABLE,
inst_byte_count - 12);
binary.code_size - 12);
if (shader->bo == NULL) {
return -ENOMEM;
}
ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
if (0 /*R600_BIG_ENDIAN*/) {
for (i = 0; i < (inst_byte_count-12)/4; ++i) {
ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
for (i = 0; i < (binary.code_size - 12) / 4; ++i) {
ptr[i] = util_bswap32(*(uint32_t*)(binary.code+12 + i*4));
}
} else {
memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
memcpy(ptr, binary.code + 12, binary.code_size - 12);
}
rctx->ws->buffer_unmap(shader->bo->cs_buf);
free(inst_bytes);
free(binary.code);
free(binary.config);
return 0;
}