i965: Enable ARB_tessellation_shader on Gen8+.

Everything is in place and I'm not aware of any further issues.

Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport

I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug.  So that will come later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2015-07-27 14:19:31 -07:00
parent 794eb9d727
commit 7738f3a988

View file

@ -362,6 +362,7 @@ intelInitExtensions(struct gl_context *ctx)
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_tessellation_shader = true;
}
if (brw->gen >= 9) {