mesa: Make the gl_constant_value's bool occupy the same space as float/int.

At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int.  For uploading uniform data in the driver,
it's much easier to upload a full dword per uniform element instead of trying
to pick out the bool byte and then fill in the top 3 bytes of pad with 0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-08-19 11:58:43 -07:00
parent 55b7fbb70f
commit 7708b25e2b

View file

@ -53,7 +53,7 @@
typedef union gl_constant_value
{
GLfloat f;
GLboolean b;
GLint b;
GLint i;
GLuint u;
} gl_constant_value;