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iris: don't emit SBE all the time
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630d602900
commit
7705f62cb6
2 changed files with 3 additions and 6 deletions
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@ -112,7 +112,7 @@ dirty_flag_for_cache(enum iris_program_cache_id cache_id)
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// XXX: new and old programs to decide what bits to twiddle
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// XXX: CLIP: toggle if barycentric modes has any NONPERSPECTIVE or not
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if (cache_id == IRIS_CACHE_FS)
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return IRIS_DIRTY_WM | IRIS_DIRTY_FS | IRIS_DIRTY_CLIP;
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return IRIS_DIRTY_WM | IRIS_DIRTY_FS | IRIS_DIRTY_CLIP | IRIS_DIRTY_SBE;
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if (cache_id == IRIS_CACHE_VS)
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return IRIS_DIRTY_VS | IRIS_DIRTY_VF_SGVS;
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@ -976,7 +976,7 @@ iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
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cso_changed(clip_halfz))
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ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
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if (cso_changed(sprite_coord_enable))
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if (cso_changed(sprite_coord_enable) || cso_changed(light_twoside))
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ice->state.dirty |= IRIS_DIRTY_SBE;
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}
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@ -3536,10 +3536,7 @@ iris_upload_render_state(struct iris_context *ice,
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iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
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}
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if (1) {
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// XXX: 3DSTATE_SBE, 3DSTATE_SBE_SWIZ
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// -> iris_raster_state (point sprite texture coordinate origin)
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// -> bunch of shader state...
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if (dirty & IRIS_DIRTY_SBE) {
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iris_emit_sbe(batch, ice);
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}
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