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llvmpipe: Remove unnecessary null check of shader.
shader has already been dereferenced earlier so cannot be null here. Fixes "Dereference before null check" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 1 additions and 1 deletions
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@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp,
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!shader->info.base.uses_kill
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? TRUE : FALSE;
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if ((!shader || shader->info.base.num_tokens <= 1) &&
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if ((shader->info.base.num_tokens <= 1) &&
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!key->depth.enabled && !key->stencil[0].enabled) {
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variant->ps_inv_multiplier = 0;
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} else {
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