llvmpipe: Remove unnecessary null check of shader.

shader has already been dereferenced earlier so cannot be null here.

Fixes "Dereference before null check" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Vinson Lee 2013-09-27 21:27:19 -07:00
parent ac82495d6d
commit 76df7edacf

View file

@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp,
!shader->info.base.uses_kill
? TRUE : FALSE;
if ((!shader || shader->info.base.num_tokens <= 1) &&
if ((shader->info.base.num_tokens <= 1) &&
!key->depth.enabled && !key->stencil[0].enabled) {
variant->ps_inv_multiplier = 0;
} else {