glsl: Split out types that are in 1.10 but not GLSL ES 1.00.

This commit is contained in:
Kenneth Graunke 2010-08-07 02:03:00 -07:00
parent c5e74871d9
commit 76deef138e
3 changed files with 35 additions and 15 deletions

View file

@ -51,16 +51,8 @@ const glsl_type glsl_type::builtin_core_types[] = {
glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
"sampler1D"),
glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
"sampler1DShadow"),
glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
"sampler2D"),
glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
"sampler2DShadow"),
glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
"sampler3D"),
glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
"samplerCube"),
};
@ -178,6 +170,21 @@ const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
};
/*@}*/
/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
*/
/*@{*/
const glsl_type glsl_type::builtin_110_types[] = {
glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
"sampler1D"),
glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
"sampler1DShadow"),
glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
"sampler2DShadow"),
glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
"sampler3D"),
};
/*@}*/
/** \name Types added in GLSL 1.20
*/
/*@{*/

View file

@ -111,9 +111,8 @@ add_types_to_symbol_table(glsl_symbol_table *symtab,
}
}
void
glsl_type::generate_110_types(glsl_symbol_table *symtab)
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
add_types_to_symbol_table(symtab, builtin_core_types,
Elements(builtin_core_types),
@ -121,10 +120,20 @@ glsl_type::generate_110_types(glsl_symbol_table *symtab)
add_types_to_symbol_table(symtab, builtin_structure_types,
Elements(builtin_structure_types),
false);
add_types_to_symbol_table(symtab, &void_type, 1, false);
}
void
glsl_type::generate_110_types(glsl_symbol_table *symtab)
{
generate_100ES_types(symtab);
add_types_to_symbol_table(symtab, builtin_110_types,
Elements(builtin_110_types),
false);
add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
Elements(builtin_110_deprecated_structure_types),
false);
add_types_to_symbol_table(symtab, & void_type, 1, false);
}
@ -173,6 +182,10 @@ void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 100:
assert(state->es_shader);
glsl_type::generate_100ES_types(state->symbols);
break;
case 110:
glsl_type::generate_110_types(state->symbols);
break;

View file

@ -430,6 +430,7 @@ private:
static const glsl_type builtin_core_types[];
static const glsl_type builtin_structure_types[];
static const glsl_type builtin_110_deprecated_structure_types[];
static const glsl_type builtin_110_types[];
static const glsl_type builtin_120_types[];
static const glsl_type builtin_130_types[];
static const glsl_type builtin_ARB_texture_rectangle_types[];
@ -446,13 +447,12 @@ private:
* the world in a public header file.
*/
/*@{*/
static void generate_100ES_types(glsl_symbol_table *);
static void generate_110_types(glsl_symbol_table *);
static void generate_120_types(glsl_symbol_table *);
static void generate_130_types(glsl_symbol_table *);
static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
bool);
static void generate_EXT_texture_array_types(glsl_symbol_table *,
bool);
static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
/*@}*/
/**