glapi: add indexed blend functions (GL 4.0)

This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
This commit is contained in:
Tapani Pälli 2014-07-25 10:20:17 +03:00 committed by Kenneth Graunke
parent a9528cef6b
commit 76b11d15d3
2 changed files with 31 additions and 5 deletions

View file

@ -12,6 +12,32 @@
<function name="MinSampleShading" offset="assign">
<param name="value" type="GLfloat"/>
</function>
<function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
<param name="buf" type="GLuint"/>
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
</function>
<function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
<param name="buf" type="GLuint"/>
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
</function>
<function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
</category>
<category name="4.3">

View file

@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
{ "glMinSampleShading", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
{ "glMinSampleShading", 40, -1 },
{ "glBlendEquationi", 40, -1 },
{ "glBlendEquationSeparatei", 40, -1 },
{ "glBlendFunci", 40, -1 },
{ "glBlendFuncSeparatei", 40, -1 },
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },