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v3d: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens
Signed-off-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
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759496cc45
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769b511054
2 changed files with 14 additions and 2 deletions
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@ -874,6 +874,14 @@ v3d_screen_get_disk_shader_cache(struct pipe_screen *pscreen)
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return screen->disk_cache;
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}
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static int
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v3d_screen_get_fd(struct pipe_screen *pscreen)
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{
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struct v3d_screen *screen = v3d_screen(pscreen);
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return screen->fd;
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}
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struct pipe_screen *
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v3d_screen_create(int fd, const struct pipe_screen_config *config,
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struct renderonly *ro)
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@ -884,6 +892,7 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config,
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pscreen = &screen->base;
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pscreen->destroy = v3d_screen_destroy;
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pscreen->get_screen_fd = v3d_screen_get_fd;
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pscreen->get_param = v3d_screen_get_param;
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pscreen->get_paramf = v3d_screen_get_paramf;
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pscreen->get_shader_param = v3d_screen_get_shader_param;
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@ -25,6 +25,7 @@
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#include <fcntl.h>
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#include "util/os_file.h"
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#include "util/u_screen.h"
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#include "v3d_drm_public.h"
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@ -33,12 +34,14 @@
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struct pipe_screen *
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v3d_drm_screen_create(int fd, const struct pipe_screen_config *config)
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{
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return v3d_screen_create(os_dupfd_cloexec(fd), config, NULL);
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return u_pipe_screen_lookup_or_create(os_dupfd_cloexec(fd), config,
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NULL, v3d_screen_create);
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}
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struct pipe_screen *
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v3d_drm_screen_create_renderonly(struct renderonly *ro,
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const struct pipe_screen_config *config)
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{
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return v3d_screen_create(ro->gpu_fd, config, ro);
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return u_pipe_screen_lookup_or_create(ro->gpu_fd, config,
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ro, v3d_screen_create);
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}
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