v3d: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
This commit is contained in:
Eric Engestrom 2022-12-01 13:48:17 +00:00 committed by Marge Bot
parent 759496cc45
commit 769b511054
2 changed files with 14 additions and 2 deletions

View file

@ -874,6 +874,14 @@ v3d_screen_get_disk_shader_cache(struct pipe_screen *pscreen)
return screen->disk_cache; return screen->disk_cache;
} }
static int
v3d_screen_get_fd(struct pipe_screen *pscreen)
{
struct v3d_screen *screen = v3d_screen(pscreen);
return screen->fd;
}
struct pipe_screen * struct pipe_screen *
v3d_screen_create(int fd, const struct pipe_screen_config *config, v3d_screen_create(int fd, const struct pipe_screen_config *config,
struct renderonly *ro) struct renderonly *ro)
@ -884,6 +892,7 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config,
pscreen = &screen->base; pscreen = &screen->base;
pscreen->destroy = v3d_screen_destroy; pscreen->destroy = v3d_screen_destroy;
pscreen->get_screen_fd = v3d_screen_get_fd;
pscreen->get_param = v3d_screen_get_param; pscreen->get_param = v3d_screen_get_param;
pscreen->get_paramf = v3d_screen_get_paramf; pscreen->get_paramf = v3d_screen_get_paramf;
pscreen->get_shader_param = v3d_screen_get_shader_param; pscreen->get_shader_param = v3d_screen_get_shader_param;

View file

@ -25,6 +25,7 @@
#include <fcntl.h> #include <fcntl.h>
#include "util/os_file.h" #include "util/os_file.h"
#include "util/u_screen.h"
#include "v3d_drm_public.h" #include "v3d_drm_public.h"
@ -33,12 +34,14 @@
struct pipe_screen * struct pipe_screen *
v3d_drm_screen_create(int fd, const struct pipe_screen_config *config) v3d_drm_screen_create(int fd, const struct pipe_screen_config *config)
{ {
return v3d_screen_create(os_dupfd_cloexec(fd), config, NULL); return u_pipe_screen_lookup_or_create(os_dupfd_cloexec(fd), config,
NULL, v3d_screen_create);
} }
struct pipe_screen * struct pipe_screen *
v3d_drm_screen_create_renderonly(struct renderonly *ro, v3d_drm_screen_create_renderonly(struct renderonly *ro,
const struct pipe_screen_config *config) const struct pipe_screen_config *config)
{ {
return v3d_screen_create(ro->gpu_fd, config, ro); return u_pipe_screen_lookup_or_create(ro->gpu_fd, config,
ro, v3d_screen_create);
} }