radeonsi/gfx9: add linear address computations for texture transfers

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-10-27 00:10:13 +02:00
parent 172b05a37e
commit 7695ea0c02

View file

@ -177,14 +177,42 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
src, 0, &sbox);
}
static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
const struct pipe_box *box)
static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
struct r600_texture *rtex, unsigned level,
const struct pipe_box *box,
unsigned *stride,
unsigned *layer_stride)
{
return rtex->surface.u.legacy.level[level].offset +
box->z * rtex->surface.u.legacy.level[level].slice_size +
(box->y / rtex->surface.blk_h *
rtex->surface.u.legacy.level[level].nblk_x +
box->x / rtex->surface.blk_w) * rtex->surface.bpe;
if (rscreen->chip_class >= GFX9) {
*stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
*layer_stride = rtex->surface.u.gfx9.surf_slice_size;
if (!box)
return 0;
/* Each texture is an array of slices. Each slice is an array
* of mipmap levels. */
return box->z * rtex->surface.u.gfx9.surf_slice_size +
((rtex->surface.u.gfx9.surf_ymip_offset[level] +
box->y / rtex->surface.blk_h) *
rtex->surface.u.gfx9.surf_pitch +
box->x / rtex->surface.blk_w) * rtex->surface.bpe;
} else {
*stride = rtex->surface.u.legacy.level[level].nblk_x *
rtex->surface.bpe;
*layer_stride = rtex->surface.u.legacy.level[level].slice_size;
if (!box)
return rtex->surface.u.legacy.level[level].offset;
/* Each texture is an array of mipmap levels. Each level is
* an array of slices. */
return rtex->surface.u.legacy.level[level].offset +
box->z * rtex->surface.u.legacy.level[level].slice_size +
(box->y / rtex->surface.blk_h *
rtex->surface.u.legacy.level[level].nblk_x +
box->x / rtex->surface.blk_w) * rtex->surface.bpe;
}
}
static int r600_init_surface(struct r600_common_screen *rscreen,
@ -1662,8 +1690,12 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
0, 0, 0, box->depth, 0, 0);
pipe_resource_reference(&temp, NULL);
}
}
else {
/* Just get the strides. */
r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
&trans->transfer.stride,
&trans->transfer.layer_stride);
} else {
/* XXX: only readback the rectangle which is being mapped? */
/* XXX: when discard is true, no need to read back from depth texture */
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
@ -1677,12 +1709,12 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
box->z, box->z + box->depth - 1,
0, 0);
offset = r600_texture_get_offset(staging_depth, level, box);
offset = r600_texture_get_offset(rctx->screen, staging_depth,
level, box,
&trans->transfer.stride,
&trans->transfer.layer_stride);
}
trans->transfer.stride = staging_depth->surface.u.legacy.level[level].nblk_x *
staging_depth->surface.bpe;
trans->transfer.layer_stride = staging_depth->surface.u.legacy.level[level].slice_size;
trans->staging = (struct r600_resource*)staging_depth;
buf = trans->staging;
} else if (use_staging_texture) {
@ -1702,9 +1734,11 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
return NULL;
}
trans->staging = &staging->resource;
trans->transfer.stride = staging->surface.u.legacy.level[0].nblk_x *
staging->surface.bpe;
trans->transfer.layer_stride = staging->surface.u.legacy.level[0].slice_size;
/* Just get the strides. */
r600_texture_get_offset(rctx->screen, staging, 0, NULL,
&trans->transfer.stride,
&trans->transfer.layer_stride);
if (usage & PIPE_TRANSFER_READ)
r600_copy_to_staging_texture(ctx, trans);
@ -1714,10 +1748,9 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
buf = trans->staging;
} else {
/* the resource is mapped directly */
trans->transfer.stride = rtex->surface.u.legacy.level[level].nblk_x *
rtex->surface.bpe;
trans->transfer.layer_stride = rtex->surface.u.legacy.level[level].slice_size;
offset = r600_texture_get_offset(rtex, level, box);
offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
&trans->transfer.stride,
&trans->transfer.layer_stride);
buf = &rtex->resource;
}