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main: Add utility function _mesa_lookup_bufferobj_err.
This function is exposed to mesa driver internals so that texture buffer objects and array objects can use it. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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2 changed files with 23 additions and 0 deletions
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@ -1006,6 +1006,25 @@ _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
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_mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
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}
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/**
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* A convenience function for direct state access functions that throws
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* GL_INVALID_OPERATION if buffer is not the name of a buffer object in the
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* hash table.
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*/
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struct gl_buffer_object *
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_mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
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const char *caller)
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{
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struct gl_buffer_object *bufObj;
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bufObj = _mesa_lookup_bufferobj(ctx, buffer);
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if (!bufObj)
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(non-generated buffer name %u)", caller, buffer);
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return bufObj;
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}
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void
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_mesa_begin_bufferobj_lookups(struct gl_context *ctx)
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@ -89,6 +89,10 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
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extern struct gl_buffer_object *
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_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer);
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extern struct gl_buffer_object *
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_mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
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const char *caller);
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extern void
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_mesa_begin_bufferobj_lookups(struct gl_context *ctx);
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