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haiku: Fix build through scons corrections and viewport fixes
* Add HAVE_PTHREAD, we do have pthread support wrappers now for non-native Haiku threaded applications. * Viewport changed behavior recently breaking the build. We fix this by looking at the gl_context ViewportArray (Thanks Brian for the idea) Acked-by: Brian Paul <brianp@vmware.com>
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eccad18bd8
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2 changed files with 14 additions and 3 deletions
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@ -269,6 +269,11 @@ def generate(env):
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cppdefines += ['HAVE_ALIAS']
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else:
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cppdefines += ['GLX_ALIAS_UNSUPPORTED']
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if env['platform'] == 'haiku':
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cppdefines += [
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'HAVE_PTHREAD',
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'HAVE_POSIX_MEMALIGN'
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]
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if platform == 'windows':
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cppdefines += [
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'WIN32',
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@ -44,9 +44,15 @@ extern "C" {
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static void
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hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
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GLsizei width, GLsizei height)
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hgl_viewport(struct gl_context* glContext)
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{
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// TODO: We should try to eliminate this function
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GLint x = glContext->ViewportArray[0].X;
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GLint y = glContext->ViewportArray[0].Y;
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GLint width = glContext->ViewportArray[0].Width;
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GLint height = glContext->ViewportArray[0].Height;
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TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
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glContext, x, y, width, height);
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@ -525,7 +531,7 @@ GalliumContext::ResizeViewport(int32 width, int32 height)
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for (context_id i = 0; i < CONTEXT_MAX; i++) {
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if (fContext[i] && fContext[i]->st) {
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struct st_context *stContext = (struct st_context*)fContext[i]->st;
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_mesa_set_viewport(stContext->ctx, 0, 0, width, height);
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_mesa_set_viewport(stContext->ctx, 0, 0, 0, width, height);
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st_manager_validate_framebuffers(stContext);
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}
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}
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