mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-24 21:10:24 +01:00
nv50: wait on the buf's fence before sticking it into pushbuf
This resolves some rendering issues in source games.
See https://bugs.freedesktop.org/show_bug.cgi?id=64323
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0e5bf85651)
This commit is contained in:
parent
94e7e35d6e
commit
767623bbf2
2 changed files with 12 additions and 0 deletions
|
|
@ -205,6 +205,9 @@ nouveau_transfer_write(struct nouveau_context *nv, struct nouveau_transfer *tx,
|
|||
base, size / 4, (const uint32_t *)data);
|
||||
else
|
||||
nv->push_data(nv, buf->bo, buf->offset + base, buf->domain, size, data);
|
||||
|
||||
nouveau_fence_ref(nv->screen->fence.current, &buf->fence);
|
||||
nouveau_fence_ref(nv->screen->fence.current, &buf->fence_wr);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -597,6 +597,15 @@ nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
|
|||
|
||||
assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
|
||||
|
||||
/* This shouldn't have to be here. The going theory is that the buffer
|
||||
* is being filled in by PGRAPH, and it's not done yet by the time it
|
||||
* gets submitted to PFIFO, which in turn starts immediately prefetching
|
||||
* the not-yet-written data. Ideally this wait would only happen on
|
||||
* pushbuf submit, but it's probably not a big performance difference.
|
||||
*/
|
||||
if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
|
||||
nouveau_fence_wait(buf->fence_wr);
|
||||
|
||||
while (instance_count--) {
|
||||
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
|
||||
PUSH_DATA (push, prim);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue