microsoft/spirv_to_dxil: Add a draw_id field to vertex_runtime_data

So we can support the draw_id system value.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15912>
This commit is contained in:
Boris Brezillon 2022-04-06 01:24:33 -07:00 committed by Marge Bot
parent 5121e6dd7e
commit 7673697256
2 changed files with 7 additions and 0 deletions

View file

@ -103,6 +103,9 @@ lower_shader_system_values(struct nir_builder *builder, nir_instr *instr,
case nir_intrinsic_load_base_instance:
offset = offsetof(struct dxil_spirv_vertex_runtime_data, base_instance);
break;
case nir_intrinsic_load_draw_id:
offset = offsetof(struct dxil_spirv_vertex_runtime_data, draw_id);
break;
default:
return false;
}
@ -527,6 +530,9 @@ spirv_to_dxil(const uint32_t *words, size_t word_count,
return false;
struct spirv_to_nir_options spirv_opts = {
.caps = {
.draw_parameters = true,
},
.ubo_addr_format = nir_address_format_32bit_index_offset,
.ssbo_addr_format = nir_address_format_32bit_index_offset,
.shared_addr_format = nir_address_format_32bit_offset_as_64bit,

View file

@ -109,6 +109,7 @@ struct dxil_spirv_vertex_runtime_data {
uint16_t z_flip_mask;
};
};
uint32_t draw_id;
};
enum dxil_spirv_yz_flip_mode {