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zink: break out pipeline dynamic state2 into struct
easier to expand Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16838>
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2 changed files with 7 additions and 5 deletions
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@ -46,6 +46,11 @@ struct zink_pipeline_dynamic_state1 {
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struct zink_depth_stencil_alpha_hw_state *depth_stencil_alpha_state; //must be last
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};
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struct zink_pipeline_dynamic_state2 {
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bool primitive_restart;
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bool rasterizer_discard;
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};
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struct zink_gfx_pipeline_state {
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uint32_t rast_state : ZINK_RAST_HW_STATE_SIZE; //zink_rasterizer_hw_state
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uint32_t vertices_per_patch:5;
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@ -63,10 +68,7 @@ struct zink_gfx_pipeline_state {
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struct zink_pipeline_dynamic_state1 dyn_state1;
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struct {
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bool primitive_restart;
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bool rasterizer_discard;
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} dyn_state2;
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struct zink_pipeline_dynamic_state2 dyn_state2;
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VkShaderModule modules[PIPE_SHADER_TYPES - 1];
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bool modules_changed;
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@ -268,7 +268,7 @@ equals_gfx_pipeline_state(const void *a, const void *b)
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return false;
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}
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if (!sa->have_EXT_extended_dynamic_state2) {
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if (sa->dyn_state2.primitive_restart != sb->dyn_state2.primitive_restart)
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if (memcmp(&sa->dyn_state2, &sb->dyn_state2, sizeof(sa->dyn_state2)))
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return false;
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}
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return !memcmp(sa->modules, sb->modules, sizeof(sa->modules)) &&
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