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tgsi/scan: set correct input limits for geometry shader
TGSI geometry shader input declerations are of the IN[][2] format and the dimensions of the array have to be deduced from the input primitive property. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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1 changed files with 17 additions and 0 deletions
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@ -36,6 +36,7 @@
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#include "util/u_debug.h"
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#include "util/u_math.h"
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#include "util/u_prim.h"
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_util.h"
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#include "tgsi/tgsi_scan.h"
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@ -261,6 +262,22 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
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case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
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info->color0_writes_all_cbufs = info->properties[i].data[0];
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break;
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case TGSI_PROPERTY_GS_INPUT_PRIM:
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/* The dimensions of the IN decleration in geometry shader have
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* to be deduced from the type of the input primitive.
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*/
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if (procType == TGSI_PROCESSOR_GEOMETRY) {
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unsigned input_primitive = info->properties[i].data[0];
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int num_verts = u_vertices_per_prim(input_primitive);
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unsigned j;
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info->file_count[TGSI_FILE_INPUT] = num_verts;
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info->file_max[TGSI_FILE_INPUT] =
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MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
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for (j = 0; j < num_verts; ++j) {
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info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
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}
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}
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break;
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default:
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;
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}
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