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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
mesa: whitespace cleanups
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parent
78527154bd
commit
76114d23d1
1 changed files with 37 additions and 35 deletions
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@ -181,12 +181,11 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
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* \param texObj the texture object to delete.
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*/
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void
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_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *texObj )
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_mesa_delete_texture_object(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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GLuint i, face;
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(void) ctx;
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/* Set Target to an invalid value. With some assertions elsewhere
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* we can try to detect possible use of deleted textures.
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*/
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@ -197,9 +196,9 @@ _mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *t
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/* free the texture images */
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for (face = 0; face < 6; face++) {
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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if (texObj->Image[face][i]) {
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_mesa_delete_texture_image( ctx, texObj->Image[face][i] );
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}
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if (texObj->Image[face][i]) {
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_mesa_delete_texture_image( ctx, texObj->Image[face][i] );
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}
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}
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}
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@ -212,7 +211,6 @@ _mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *t
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/**
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* Copy texture object state from one texture object to another.
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* Use for glPush/PopAttrib.
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@ -257,7 +255,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
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/**
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* Clear all texture images of the given texture object.
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* Free all texture images of the given texture object.
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*
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* \param ctx GL context.
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* \param t texture object.
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@ -265,7 +263,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
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* \sa _mesa_clear_texture_image().
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*/
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void
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_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *texObj)
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_mesa_clear_texture_object(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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GLuint i, j;
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@ -449,7 +448,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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maxLevels = ctx->Const.MaxTextureLevels;
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}
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else if ((t->Target == GL_TEXTURE_2D) ||
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(t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
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(t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
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maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
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t->Image[0][baseLevel]->HeightLog2);
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maxLevels = ctx->Const.MaxTextureLevels;
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@ -489,13 +488,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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const GLuint h = t->Image[0][baseLevel]->Height2;
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GLuint face;
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for (face = 1; face < 6; face++) {
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if (t->Image[face][baseLevel] == NULL ||
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t->Image[face][baseLevel]->Width2 != w ||
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t->Image[face][baseLevel]->Height2 != h) {
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t->_Complete = GL_FALSE;
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incomplete(t, "Cube face missing or mismatched size");
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return;
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}
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if (t->Image[face][baseLevel] == NULL ||
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t->Image[face][baseLevel]->Width2 != w ||
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t->Image[face][baseLevel]->Height2 != h) {
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t->_Complete = GL_FALSE;
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incomplete(t, "Cube face missing or mismatched size");
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return;
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}
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}
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}
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@ -595,7 +594,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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GLuint width = t->Image[0][baseLevel]->Width2;
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GLuint height = t->Image[0][baseLevel]->Height2;
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GLuint depth = t->Image[0][baseLevel]->Depth2;
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for (i = baseLevel + 1; i < maxLevels; i++) {
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for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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@ -641,7 +640,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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/* make sure 6 cube faces are consistant */
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GLuint width = t->Image[0][baseLevel]->Width2;
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GLuint height = t->Image[0][baseLevel]->Height2;
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for (i = baseLevel + 1; i < maxLevels; i++) {
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for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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@ -664,8 +663,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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return;
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}
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/* check that all six images have same size */
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if (t->Image[face][i]->Width2!=width ||
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t->Image[face][i]->Height2!=height) {
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if (t->Image[face][i]->Width2 != width ||
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t->Image[face][i]->Height2 != height) {
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t->_Complete = GL_FALSE;
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incomplete(t, "CubeMap Image[n][i] bad size");
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return;
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@ -831,7 +830,8 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
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* read framebuffer. If so, Unbind it.
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*/
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static void
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unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj)
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unbind_texobj_from_fbo(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
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GLuint i;
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@ -856,7 +856,8 @@ unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj)
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* unbind it if so (revert to default textures).
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*/
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static void
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unbind_texobj_from_texunits(struct gl_context *ctx, struct gl_texture_object *texObj)
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unbind_texobj_from_texunits(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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GLuint u, tex;
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@ -904,7 +905,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
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= _mesa_lookup_texture(ctx, textures[i]);
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if (delObj) {
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_mesa_lock_texture(ctx, delObj);
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_mesa_lock_texture(ctx, delObj);
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/* Check if texture is bound to any framebuffer objects.
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* If so, unbind.
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@ -917,7 +918,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
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*/
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unbind_texobj_from_texunits(ctx, delObj);
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_mesa_unlock_texture(ctx, delObj);
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_mesa_unlock_texture(ctx, delObj);
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ctx->NewState |= _NEW_TEXTURE;
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@ -1029,7 +1030,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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}
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else {
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/* if this is a new texture id, allocate a texture object now */
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newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
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newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
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if (!newTexObj) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
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return;
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@ -1112,6 +1113,8 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
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ctx->NewState |= _NEW_TEXTURE;
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}
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/**
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* See if textures are loaded in texture memory.
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*
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@ -1157,23 +1160,24 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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if (!ctx->Driver.IsTextureResident ||
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ctx->Driver.IsTextureResident(ctx, t)) {
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/* The texture is resident */
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if (!allResident)
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residences[i] = GL_TRUE;
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if (!allResident)
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residences[i] = GL_TRUE;
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}
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else {
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/* The texture is not resident */
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if (allResident) {
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allResident = GL_FALSE;
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for (j = 0; j < i; j++)
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residences[j] = GL_TRUE;
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}
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residences[i] = GL_FALSE;
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allResident = GL_FALSE;
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for (j = 0; j < i; j++)
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residences[j] = GL_TRUE;
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}
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residences[i] = GL_FALSE;
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}
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}
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return allResident;
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}
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/**
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* See if a name corresponds to a texture.
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*
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@ -1234,5 +1238,3 @@ _mesa_unlock_context_textures( struct gl_context *ctx )
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}
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/*@}*/
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