Fix a few more problems with freeing FBOs/textures during context destruction.

Free FBOs before textures since the later may be referenced by the former.
Need to bind the context we're destroying if there isn't a current context
so that ctx->DeleteTexture() etc can be used.
This commit is contained in:
Brian 2007-08-14 11:57:16 +01:00
parent 53ff15fcbf
commit 75ebda3ce6
2 changed files with 41 additions and 25 deletions

View file

@ -635,6 +635,11 @@ static void
delete_framebuffer_cb(GLuint id, void *data, void *userData)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
/* The fact that the framebuffer is in the hashtable means its refcount
* is one, but we're removing from the hashtable now. So clear refcount.
*/
/*assert(fb->RefCount == 1);*/
fb->RefCount = 0;
fb->Delete(fb);
}
@ -645,6 +650,7 @@ static void
delete_renderbuffer_cb(GLuint id, void *data, void *userData)
{
struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
rb->RefCount = 0; /* see comment for FBOs above */
rb->Delete(rb);
}
@ -671,20 +677,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(ss->DisplayList);
/*
* Free texture objects
*/
ASSERT(ctx->Driver.DeleteTexture);
/* the default textures */
ctx->Driver.DeleteTexture(ctx, ss->Default1D);
ctx->Driver.DeleteTexture(ctx, ss->Default2D);
ctx->Driver.DeleteTexture(ctx, ss->Default3D);
ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
/* all other textures */
_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
_mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
@ -722,6 +714,21 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->RenderBuffers);
#endif
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
*/
ASSERT(ctx->Driver.DeleteTexture);
/* the default textures */
ctx->Driver.DeleteTexture(ctx, ss->Default1D);
ctx->Driver.DeleteTexture(ctx, ss->Default2D);
ctx->Driver.DeleteTexture(ctx, ss->Default3D);
ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
/* all other textures */
_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);
_glthread_DESTROY_MUTEX(ss->Mutex);
_mesa_free(ss);
@ -1174,18 +1181,19 @@ _mesa_create_context(const GLvisual *visual,
void
_mesa_free_context_data( GLcontext *ctx )
{
/* if we're destroying the current context, unbind it first */
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);
}
else {
/* unreference WinSysDraw/Read buffers */
_mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
_mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
_mesa_unreference_framebuffer(&ctx->DrawBuffer);
_mesa_unreference_framebuffer(&ctx->ReadBuffer);
if (!_mesa_get_current_context()){
/* No current context, but we may need one in order to delete
* texture objs, etc. So temporarily bind the context now.
*/
_mesa_make_current(ctx, NULL, NULL);
}
/* unreference WinSysDraw/Read buffers */
_mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
_mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
_mesa_unreference_framebuffer(&ctx->DrawBuffer);
_mesa_unreference_framebuffer(&ctx->ReadBuffer);
_mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
@ -1217,6 +1225,11 @@ _mesa_free_context_data( GLcontext *ctx )
if (ctx->Extensions.String)
_mesa_free((void *) ctx->Extensions.String);
/* unbind the context if it's currently bound */
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);
}
}

View file

@ -287,7 +287,10 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
if (deleteFlag) {
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.DeleteTexture(ctx, oldTex);
if (ctx)
ctx->Driver.DeleteTexture(ctx, oldTex);
else
_mesa_problem(NULL, "Unable to delete texture, no context");
}
*ptr = NULL;