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zink: always bind gfx pipeline at the top of draw
at one point I thought it'd be cool to try and async compile a pipeline between shader bind and draw emit, but this is an unrealistic pipe dream that just makes things more complicated Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16018>
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1 changed files with 3 additions and 7 deletions
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@ -601,9 +601,7 @@ zink_draw(struct pipe_context *pctx,
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if (have_streamout && ctx->dirty_so_targets)
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zink_emit_stream_output_targets(pctx);
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bool pipeline_changed = false;
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if (DYNAMIC_STATE == ZINK_NO_DYNAMIC_STATE)
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pipeline_changed = update_gfx_pipeline<BATCH_CHANGED>(ctx, batch->state, mode);
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bool pipeline_changed = update_gfx_pipeline<BATCH_CHANGED>(ctx, batch->state, mode);
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if (BATCH_CHANGED || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DYNAMIC_STATE && pipeline_changed)) {
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VkViewport viewports[PIPE_MAX_VIEWPORTS];
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@ -759,10 +757,8 @@ zink_draw(struct pipe_context *pctx,
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zink_select_draw_vbo(ctx);
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}
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if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE) {
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update_gfx_pipeline<BATCH_CHANGED>(ctx, batch->state, mode);
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if (BATCH_CHANGED || mode_changed)
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VKCTX(CmdSetPrimitiveTopologyEXT)(batch->state->cmdbuf, zink_primitive_topology(mode));
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if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && (BATCH_CHANGED || mode_changed)) {
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VKCTX(CmdSetPrimitiveTopologyEXT)(batch->state->cmdbuf, zink_primitive_topology(mode));
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}
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if (DYNAMIC_STATE >= ZINK_DYNAMIC_STATE2 && (BATCH_CHANGED || ctx->primitive_restart != dinfo->primitive_restart)) {
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