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anv: Add missing ACCELERATION_STRUCTURE_READ in barrier handling
Cc: mesa-stable Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36952>
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@ -3958,6 +3958,7 @@ anv_pipe_invalidate_bits_for_access_flags(struct anv_cmd_buffer *cmd_buffer,
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pipe_bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
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break;
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case VK_ACCESS_2_SHADER_STORAGE_READ_BIT:
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case VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR:
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/* VK_ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a
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* storage buffer, physical storage buffer, storage texel buffer, or
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* storage image in any shader pipeline stage.
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