mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-09 14:50:11 +01:00
draw: whitespace fixes in draw_pipe_vbuf.c
Remove trailing whitespace, fix formatting, etc. Trivial.
This commit is contained in:
parent
4bb19a1514
commit
75be43ed33
1 changed files with 90 additions and 105 deletions
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@ -28,7 +28,7 @@
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/**
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* \file
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* Vertex buffer drawing stage.
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*
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*
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* \author Jose Fonseca <jfonseca@vmware.com>
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* \author Keith Whitwell <keithw@vmware.com>
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*/
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@ -37,7 +37,6 @@
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#include "util/u_debug.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "draw_vbuf.h"
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#include "draw_private.h"
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#include "draw_vertex.h"
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@ -53,14 +52,14 @@ struct vbuf_stage {
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struct draw_stage stage; /**< This must be first (base class) */
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struct vbuf_render *render;
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const struct vertex_info *vinfo;
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/** Vertex size in bytes */
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unsigned vertex_size;
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struct translate *translate;
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/* FIXME: we have no guarantee that 'unsigned' is 32bit */
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/** Vertices in hardware format */
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@ -68,7 +67,7 @@ struct vbuf_stage {
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unsigned *vertex_ptr;
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unsigned max_vertices;
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unsigned nr_vertices;
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/** Indices */
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ushort *indices;
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unsigned max_indices;
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@ -87,31 +86,28 @@ struct vbuf_stage {
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* Basically a cast wrapper.
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*/
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static inline struct vbuf_stage *
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vbuf_stage( struct draw_stage *stage )
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vbuf_stage(struct draw_stage *stage)
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{
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assert(stage);
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return (struct vbuf_stage *)stage;
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}
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static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
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static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
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static void vbuf_flush_vertices(struct vbuf_stage *vbuf);
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static void vbuf_alloc_vertices(struct vbuf_stage *vbuf);
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static inline void
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check_space( struct vbuf_stage *vbuf, unsigned nr )
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static inline void
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check_space(struct vbuf_stage *vbuf, unsigned nr)
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{
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if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
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vbuf->nr_indices + nr > vbuf->max_indices)
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{
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vbuf_flush_vertices( vbuf );
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vbuf_alloc_vertices( vbuf );
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vbuf->nr_indices + nr > vbuf->max_indices) {
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vbuf_flush_vertices(vbuf);
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vbuf_alloc_vertices(vbuf);
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}
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}
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/**
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* Extract the needed fields from post-transformed vertex and emit
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* a hardware(driver) vertex.
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@ -119,22 +115,21 @@ check_space( struct vbuf_stage *vbuf, unsigned nr )
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* have a couple of slots at the beginning (1-dword header, 4-dword
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* clip pos) that we ignore here. We only use the vertex->data[] fields.
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*/
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static inline ushort
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emit_vertex( struct vbuf_stage *vbuf,
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struct vertex_header *vertex )
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static inline ushort
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emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex)
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{
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if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
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/* Hmm - vertices are emitted one at a time - better make sure
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* set_buffer is efficient. Consider a special one-shot mode for
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* translate.
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*/
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/* Note: we really do want data[0] here, not data[pos]:
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/* Note: we really do want data[0] here, not data[pos]:
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*/
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vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
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vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr);
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if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
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vbuf->vertex_ptr += vbuf->vertex_size/4;
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vertex->vertex_id = vbuf->nr_vertices++;
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}
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@ -143,57 +138,52 @@ emit_vertex( struct vbuf_stage *vbuf,
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}
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static void
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vbuf_tri( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_tri(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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unsigned i;
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check_space( vbuf, 3 );
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check_space(vbuf, 3);
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for (i = 0; i < 3; i++) {
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vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
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vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
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}
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}
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static void
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vbuf_line( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_line(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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unsigned i;
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check_space( vbuf, 2 );
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check_space(vbuf, 2);
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for (i = 0; i < 2; i++) {
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vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
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}
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vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
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}
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}
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static void
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vbuf_point( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_point(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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check_space( vbuf, 1 );
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check_space(vbuf, 1);
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vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
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vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]);
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}
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/**
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* Set the prim type for subsequent vertices.
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* This may result in a new vertex size. The existing vbuffer (if any)
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* will be flushed if needed and a new one allocated.
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*/
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static void
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vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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vbuf_start_prim(struct vbuf_stage *vbuf, uint prim)
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{
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struct translate_key hw_key;
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unsigned dst_offset;
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@ -203,7 +193,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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vbuf->render->set_primitive(vbuf->render, prim);
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/* Must do this after set_primitive() above:
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*
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*
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* XXX: need some state managment to track when this needs to be
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* recalculated. The driver should tell us whether there was a
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* state change.
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@ -220,7 +210,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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unsigned emit_sz = 0;
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unsigned src_buffer = 0;
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enum pipe_format output_format;
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unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
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unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float));
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output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
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emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
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@ -255,8 +245,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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/* Don't bother with caching at this stage:
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*/
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if (!vbuf->translate ||
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translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
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{
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translate_key_compare(&vbuf->translate->key, &hw_key) != 0) {
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translate_key_sanitize(&hw_key);
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vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
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@ -273,42 +262,39 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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}
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static void
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vbuf_first_tri( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_first_tri(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf_flush_vertices( vbuf );
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vbuf_flush_vertices(vbuf);
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vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
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stage->tri = vbuf_tri;
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stage->tri( stage, prim );
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stage->tri(stage, prim);
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}
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static void
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vbuf_first_line( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_first_line(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf_flush_vertices( vbuf );
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vbuf_flush_vertices(vbuf);
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vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
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stage->line = vbuf_line;
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stage->line( stage, prim );
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stage->line(stage, prim);
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}
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static void
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vbuf_first_point( struct draw_stage *stage,
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struct prim_header *prim )
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static void
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vbuf_first_point(struct draw_stage *stage, struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf_flush_vertices(vbuf);
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vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
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stage->point = vbuf_point;
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stage->point( stage, prim );
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stage->point(stage, prim);
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}
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@ -316,28 +302,26 @@ vbuf_first_point( struct draw_stage *stage,
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/**
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* Flush existing vertex buffer and allocate a new one.
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*/
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static void
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vbuf_flush_vertices( struct vbuf_stage *vbuf )
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static void
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vbuf_flush_vertices(struct vbuf_stage *vbuf)
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{
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if(vbuf->vertices) {
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if (vbuf->vertices) {
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vbuf->render->unmap_vertices(vbuf->render, 0, vbuf->nr_vertices - 1);
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vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
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if (vbuf->nr_indices) {
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vbuf->render->draw_elements(vbuf->render,
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vbuf->indices,
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vbuf->nr_indices);
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if (vbuf->nr_indices)
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{
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vbuf->render->draw_elements(vbuf->render,
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vbuf->indices,
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vbuf->nr_indices );
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vbuf->nr_indices = 0;
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}
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/* Reset temporary vertices ids */
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if(vbuf->nr_vertices)
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draw_reset_vertex_ids( vbuf->stage.draw );
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if (vbuf->nr_vertices)
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draw_reset_vertex_ids(vbuf->stage.draw);
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/* Free the vertex buffer */
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vbuf->render->release_vertices( vbuf->render );
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vbuf->render->release_vertices(vbuf->render);
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vbuf->max_vertices = vbuf->nr_vertices = 0;
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vbuf->vertex_ptr = vbuf->vertices = NULL;
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@ -353,20 +337,21 @@ vbuf_flush_vertices( struct vbuf_stage *vbuf )
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vbuf->stage.line = vbuf_first_line;
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vbuf->stage.tri = vbuf_first_tri;
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}
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static void
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vbuf_alloc_vertices( struct vbuf_stage *vbuf )
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static void
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vbuf_alloc_vertices(struct vbuf_stage *vbuf)
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{
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if (vbuf->vertex_ptr) {
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assert(!vbuf->nr_indices);
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assert(!vbuf->vertices);
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}
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/* Allocate a new vertex buffer */
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vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
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if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
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/* Allocate a new vertex buffer */
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vbuf->max_vertices =
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vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
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if (vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
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vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
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/* Must always succeed -- driver gives us a
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@ -378,24 +363,23 @@ vbuf_alloc_vertices( struct vbuf_stage *vbuf )
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(ushort) vbuf->vertex_size,
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(ushort) vbuf->max_vertices);
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vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
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vbuf->vertices = (uint *) vbuf->render->map_vertices(vbuf->render);
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vbuf->vertex_ptr = vbuf->vertices;
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}
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static void
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vbuf_flush( struct draw_stage *stage, unsigned flags )
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static void
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vbuf_flush(struct draw_stage *stage, unsigned flags)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf_flush_vertices( vbuf );
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vbuf_flush_vertices(vbuf);
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}
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static void
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vbuf_reset_stipple_counter( struct draw_stage *stage )
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static void
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vbuf_reset_stipple_counter(struct draw_stage *stage)
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{
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/* XXX: Need to do something here for hardware with linestipple.
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*/
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@ -403,28 +387,29 @@ vbuf_reset_stipple_counter( struct draw_stage *stage )
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}
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static void vbuf_destroy( struct draw_stage *stage )
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static void
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vbuf_destroy(struct draw_stage *stage)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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if (vbuf->indices)
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align_free(vbuf->indices);
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if(vbuf->indices)
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align_free( vbuf->indices );
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if (vbuf->render)
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vbuf->render->destroy( vbuf->render );
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vbuf->render->destroy(vbuf->render);
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if (vbuf->cache)
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translate_cache_destroy(vbuf->cache);
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FREE( stage );
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FREE(stage);
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}
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/**
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* Create a new primitive vbuf/render stage.
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*/
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struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
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struct vbuf_render *render )
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struct draw_stage *
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draw_vbuf_stage(struct draw_context *draw, struct vbuf_render *render)
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{
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struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
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if (!vbuf)
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