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fix assorted compilation issues
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parent
3d06dc7581
commit
75a0d31aaa
2 changed files with 9 additions and 7 deletions
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@ -442,7 +442,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
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* Called via glDeleteTextures to delete a texture object.
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* Here, we delete the Glide data associated with the texture.
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*/
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void
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static void
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tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
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{
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if (ctx && ctx->DriverCtx) {
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@ -458,7 +458,7 @@ tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
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/*
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* Return true if texture is resident, false otherwise.
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*/
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GLboolean
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static GLboolean
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tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
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{
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tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
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@ -859,7 +859,7 @@ fetch_a8r8g8b8(const struct gl_texture_image *texImage,
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}
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static FetchTexelFunc
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static FetchTexelFuncC
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fxFetchFunction(GLint mesaFormat)
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{
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switch (mesaFormat) {
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@ -951,7 +951,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
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assert(texImage->TexFormat);
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mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
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ti->info.format = mml->glideFormat;
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texImage->FetchTexel = fxFetchFunction(texImage->TexFormat->MesaFormat);
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texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
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texelBytes = texImage->TexFormat->TexelBytes;
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if (mml->width != width || mml->height != height) {
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@ -1497,5 +1497,7 @@ void tdfxInitTextureFuncs( struct dd_function_table *functions )
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functions->ChooseTextureFormat = tdfxChooseTextureFormat;
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functions->TexImage2D = tdfxTexImage2D;
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functions->TexSubImage2D = tdfxTexSubImage2D;
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functions->IsTextureResident = tdfxIsTextureResident;
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functions->UpdateTexturePalette = tdfxTexturePalette;
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}
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@ -69,7 +69,7 @@ fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
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#endif
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extern GLboolean
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tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
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tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
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GLint level, GLint internalFormat,
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GLenum format, GLenum type,
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GLint width, GLint height,
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@ -88,12 +88,12 @@ tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
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struct gl_texture_image *texImage );
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extern GLint
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tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
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tdfxSpecificCompressedTexFormat(GLcontext *ctx,
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GLint internalFormat,
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GLint numDimensions);
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extern GLint
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tdfxDDBaseCompressedTexFormat(GLcontext *ctx,
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tdfxBaseCompressedTexFormat(GLcontext *ctx,
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GLint internalFormat);
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extern GLboolean
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